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(October 3rd, 2024, 18:40)xist10 Wrote: I still haven got visibility on most cities, because this updates one turn later in the PB - but only to get vision, I lose vision on the "correct" turn.
I've always considered this to be part of the simultaneous turns "fairness"; you get a turn to respond after someone dumps EP into you. Not sure if that's the intended reason, but it works for me.
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So, I should be able quickly translate my CF post to here.
I used DeepL, so there could be a few mistakes.
Round 150, time for a major update.
And another GP for coldrain.
This is the second GP for the second GA.
Let's continue with a tour of the city.
Carthage is completing a settler for the filling city 3 spaces west of Carthage.
As Carthage has more than 15 , it has 5 with 5 with China.
In the medium term, the next but one is supposed to come here, hopefully a trader.
The sugar is currently getting a plantation.
In the short term, I'll have to think about building a court first. The same goes for the library.
Otherwise probably troops.
Utica builds troops.
The next should come from here, this should be a priest for the 1st shrine.
The only city where a castle is probably not planned for the time being. Although 50 for 3 is not bad.
A cottage should be added to the grassland field soon.
Hadrumetum completed the settler for the iron/sheep island this round.
It might be worth investing in a longbow for city defence. One warrior is a bit low.
With the shrine also market and grocer.
As long as Hadrumetum has the fish to grow, you could think about a Lighthouse. But I'm not actually planning to occupy water fields here.
Missionaries are unfortunately necessary, as are more troops.
The 2 plain hexes should be modernised soon.
Hippo needs a bit more .
I'm slowly running out of coastline. I can take one more coast from Hadrumetum, but after that ?
Plains hill mines aren't bad either, just like specialists.
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Kerkounane has slowly reached its desired size.
The city can still grow into 3 fields and take over up to 2 huts from neighbouring cities.
The first 6 with Thapsus. The distance is unfortunately the limiting factor, otherwise I would probably have 8 in the first cities.
Relatively safe on the North Sea, but I should still invest in a caravel for the west soon.
As in so many cities, you can start thinking about whether libraries are worthwhile, otherwise just troops.
In terms of , a market might also be worth considering. The markets are discounted as PRO.
Leptis recently whipped away a few .
Growing slowly again now.
There's another city on the spices in the east and there's only enough to cover all the hills.
In the meantime, the infrastructure is in place and the city will never have much . So in the future, a training centre.
Thapsus is the 2nd city with 15 .
Slowly reaching its growth limit, so the fish were given to Hippo.
After the barracks come troops.
In the medium term, I should get a few more workers onto the island and build something on the 2 grassland forests. Huts are probably a good idea.
As with most strong cities, you can also think about a bib here.
Sicca is a typical coastal town.
Sicca currently still has its own food resource, but I will probably give the crabs to the island city soon and then stop the growth with a specialist.
2 coasts will be occupied by the Lighthouse, then probably Barracks->Troops. Or catas straight away.
Tanae has grown relatively well.
The plain will probably remain empty, I can't really feed it.
‘Hardly’ any fields to grow, as the next Oea is only 2 fields away.
At 50 you can think about a bib. Otherwise the same applies here: Troops.
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Just like Sicca, Tacape is actually a coastal infill town.
But unlike Sicca, Tacape will keep the food resource.
You can actually discuss the forge, but as soon as I whip again, it should be worth it.
After the forge, probably troops. At 38 I might be under the Bib limit.
Sabratha is the big sister of Tacape - nevertheless currently behind in infrastructure.
The castle will be finished soon, the smithy is almost more questionable here.
The only permanent sawmill in the empire, so I can get a bit more into the city.
The incense just gets the plantation.
Oea is actually a coastal infill town. Unfortunately, it is not on a hill to really fulfil its role as a border town to coldrain.
1 archer is also a bit low.
Since a large part of the coast goes to Thanae, an not improved field is currently being worked.
The mine was lost to coldrain last turn.
I urgently need more here.
So probably one or two monasteries after the court.
Malaca is one of the relatively young island towns.
Since the clams are currently worked by Abdera, it is growing slowly.
Nevertheless, the more important buildings are standing, after the castle probably a forge.
Then barracks->troops ?
Abdera is a bit further along than Malaca thanks to the 2 good resources and the 2 desert mines.
I think I could swap the clams with the cows soon, occupy the 2nd mine and then slowly grow into the coasts.
After the forge, I'll probably start with troops.
At some point I can think about a libary here too.
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Sexi is once again a coastal city.
Thanks to the local forests, the infrastructure is in place and the barracks are followed by troops.
The coastline is slowly growing. The sheep will probably soon be given to the city to be founded in the south.
I think that with 8 , Sexi could possibly take over one of the 2 tundra fields and would then be at +0 .
Baria should actually be better developed.
I could also get a few more workers onto the island here in the medium term.
I'm currently occupying the stones, as the Kothon brings ~ 8 .
Although I should probably whip the Kothon instead.
The forge is worthwhile here, followed by troops as so often.
In the longer term, I can actually also think about a Bib here. In the short term, the Bib would also be interesting because of the .
Carmona is an island city.
With the copper, a smithy is interesting, otherwise actually troops after the court.
You could also think about here.
Onoba is unfortunately an enclave behind Indian territory.
For this reason, I'm actually planning to whip the 2nd Longbow in here in 3 turns.
Lighthouse before the possible forge.
Another city where wouldn't be bad.
One of the 2 cities I have founded on what is probably the Dutch island.
A few Longbow actually belong here.
Kothon->Lighthouse. After that ?
In the medium term, a 2nd cottage on the 2nd plain ?
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The northern neighbour to Kathago Nova has developed somewhat better.
As the :4nahr. situation looks less favourable, the Lighthouse comes first.
Longbow actually belongs here too.
Sarim Batin is the border town to Gira.
I'm not actually planning to let the city grow any further.
My mobile force of 12 knights is located on the plain north-east of the city.
Tipasa is a boring city in the arse end of the world.
2 forests have sped up the start a bit.
Will be a serious city thanks to the coast, but otherwise ?
I should get a work boat up here to hunt the whales in 10 turns.
At +6 , a lot of the will probably come via the whip. You could possibly build a mine on a hill, but it's not really worth it.
In the longer term, I'm planning another city at the other end of the island.
Iol is the 1st city without its own food resource.
Somehow a coastal filler city, the 2nd border city to Gira was actually planned on the plain hill next to the wheat.
What the heck. With 3 lakes I have +5 . That will have to do.
I'm actually thinking about whipping the castle.
Siga is a new foundation on the Chinese border.
Unfortunately, the wheat is already under Chinese control, it was planned differently.
Granary, castle, then probably Kothon and then the court. This would probably give up the wheat.
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Arretium was swapped with Miro for Cumae.
This makes the border look a little better.
Castle is already there, after the Kothon a Lighthouse is probably on the cards.
The situation is okay. I'm probably not allowed to use the stones for reasonable growth.
I'm thinking about adding a farm to the grassland field in the south after the KE.
I actually have no intention of laying claim to the sugar field.
Demo still looks okay.
Gira is at in and I'm getting close to the food value. At -20 in 3rd place is okay.
Points are relatively slow.
I can't really catch up with coldrain at the moment.
I think I should grow better in the longer term, but at the moment ?
BSP is dominated by me.
In coldrain was able to achieve my values, but I think that was also with the massive use of scientists.
And about the current values.
I am first with 858 .
Gira should be second with 495 ,
Coldrain would probably be third with 480 .
Miro would be last with 360 .
Looks pretty good, but I'm looking at a loss of ~200 in the near future.
At I'm currently still 1st outside an , but the gap is not large.
Gira currently has 341 in .
I am second with 258 .
Miro is probably 3rd with 211 .
Nevertheless, the gap to 4th place is small. This is probably coldrain with 204 .
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is the pinnacle discipline for coldrain.
I was probably able to slowly fight my way into 2nd place thanks to the Chinese armour, but Miro is catching up with the conquests.
coldrain also seems to be slowly reaching the limits of its growth, with only 5 in the last 12 turns.
I, on the other hand, have ~ 50 , Miro even 100 .
In the current demo values, coldrain is still in the lead with 434 .
Miro is close behind with 428 .
I would have 411 .
Gira is out of the running with 311 .
Power is quite interesting.
By now we're all nominally frames again.
In terms of pure mobile combat value, I think coldrain is currently leading. A lot of the Chinese power is in the Chokos.
In fact, I'm a little surprised to see a dent from the war in the Chinese graph.
I dominated culture for a long time thanks to the early wonders.
But currently Gira and coldrain should both generate more per turn.
I was the only one to pull up the dishes early.
ORG Miro is catching up massively now though.
It feels like coldrain is sleeping through the issue.
31% land with Miro is not so good, but what can you do when Miro captures a player.
Otherwise relatively balanced with 4 players ?
In fact, my land score is not as good as the 25 cities suggest due to the many island cities.
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I still have more mines than huts.
Unfortunately no communities yet.
There are now many ramparts in my cities.
Castles are very good economic buildings as PRO with stones.
Only Miro is trying something in foreign policy.
Gira rejected my 1st offer to OH, coldrain didn't want OG with fish/fish.
Well, I don't really need the OG. Still, it's funny that the two non PRO players aren't really trying for OG.
There are exactly 2 active trades - both between me and Miro.
F2 at 100% research.
And at 0%.
This puts the effective research rate at ~ 68%.
And I got the question, how big would be the impact of Astro and Paper - so the loss of Colossus and Great Light House ?
I think the hit is in the range of 200 GNP points.
For the sake of simplicity I say 200 . This should be a bit overestimated, but I count about 70 water tiles and and about 25 cities with a (potential) 4 traderoute ?
If we look at the 2 F2 screenshots, the research rate drops by ~ 18% to ~ 50% ?
But since the output also decreases, presumably from 0.66*900 = 600 per round to 0.5*700 = 350 per round.
So effectively -40% ?
F1 for a general overview.
October 4th, 2024, 16:45
(This post was last modified: October 4th, 2024, 16:46 by xist10.)
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The visible troops of coldrain.
There are also a few civilian units.
Spy overview.
I'm still ahead.
I have to keep an eye on the situation with Gira and Miro. I have no problem with mutual research insight at Gira, but if Gira denies me research insight...
At least I don't have to worry about city visibility with Gira. Gira should hardly know any of my cities (at the moment).
I also find it unpleasant that Miro didn't move to equality, but invested more.
Coldrain gets half the load, so I should have full visibility for now. Unfortunately, I won't see Shun for another 2 turns, as the visibility is somehow not updated immediately. It's different in the SP.
But I don't actually know 2 cities. One is to be revealed next turn, but I have no idea about the other.
And here is the China I know.
I only know 22 cities, but I have ideas about the location of 3 others.
With 30 cities, Miro is probably my long-term favourite. Especially as these are primarily rural towns.
I think I can keep up economically, but in terms of production?
I think I could have a window with rifles ?
The situation is even worse at Gira.
I currently know 7 out of 19, but at least I know the location of 1 more.
I think I'll find a few more when I explore the coast in the north-west of Unalaska.
Gira is out of the victory race in my eyes.
East Indians could be dangerous to my islands, but I should have privateers first and frigates are also a possibility.
The dykes are too late.
At coldrain I know 17 out of 19. I will reveal another one next turn by caravel.
I have a small assumption about the last one, which will be checked by the caravel in 3 turns.
coldrain is currently still in 1st place, but I think coldrain has shot its powder for now.
I am almost at the same time with the privateers, so a war with me would be a war against the same tech.
I should even be faster with frigates.
Nevertheless, there is a risk of an alliance against me.
In the end, my islands are relatively vulnerable.
With an alliance against me, coldrain could get enough land to compete with Miro.
Ediz: okay, this was a lot more faster than the writing of the original report, but still about half an hour mostly to copy text.
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