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Possible changes for the next update

Absolutely agree, the overworld music gets dull and repetitive quick, so I always turn it off. Which is a shame, because the game does have some good music. But I can't listen to it when the tracks played most of the time are so dulllll.
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I might be the only one that enjoys the overworld music lol. Although adding options for either a) all music like current b) no overworld music like Master of Orion or c) no music at all but still sound effects.

Additionally, I don't know how difficult it would be to program but one thing that would be of interest to me personally would be the ability to have specific music tracks for battle based on enemy wizard that you are fighting that loop instead of switching back into the generic battle tracks after they finish playing. Maybe the ability to add more overworld music based on the wizard you are playing that will intersperse with the others?

All in all I'd say that these are much less important the the ability to mute the overworld, since more people then just me would actually use that lol.
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I absolutely hate the overland music, and thus always play without music.
I've stopped watching certain YouTube let's-plays for the music alone, if it's too loud to block out mentally. It gets worse at 200% video speed, and I watch all my strategy game let's-plays at that speed.
And the music restarting repeatedly, each time you cast a spell, makes it even worse. It's torture.
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I know this is an old topic, but...

When you play a "deep" Life or Nature game, your expensive unit buffs can be dispelled in combat, and sometimes you can lose hundreds of casting points worth of buffs in a single combat.
This is very annoying when playing at higher difficulties.

I think it would be interesting to let units KEEP their magic buffs if their side won the battle, irrespective of whether they have been dispelled during the battle.

What do you guys think?
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(October 7th, 2024, 09:17)zuzzu Wrote: I know this is an old topic, but...

When you play a "deep" Life or Nature game, your expensive unit buffs can be dispelled in combat, and sometimes you can lose hundreds of casting points worth of buffs in a single combat.
This is very annoying when playing at higher difficulties.

I think it would be interesting to let units KEEP their magic buffs if their side won the battle, irrespective of whether they have been dispelled during the battle.

What do you guys think?

I think it is fine as it is. There is Spell Lock spell to protect from Dispel, but that is Sorcery spell. Simply play differently if you worry about having multiple spells dispelled from your favorite unit. Spread your overland casting efforts other way instead of stacking them all up on your favorite hero. Or put them into an item that cannot be dispelled.
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(October 7th, 2024, 10:15)WhiteMage Wrote:
(October 7th, 2024, 09:17)zuzzu Wrote: I know this is an old topic, but...

When you play a "deep" Life or Nature game, your expensive unit buffs can be dispelled in combat, and sometimes you can lose hundreds of casting points worth of buffs in a single combat.
This is very annoying when playing at higher difficulties.

I think it would be interesting to let units KEEP their magic buffs if their side won the battle, irrespective of whether they have been dispelled during the battle.

What do you guys think?

I think it is fine as it is. There is Spell Lock spell to protect from Dispel, but that is Sorcery spell. Simply play differently if you worry about having multiple spells dispelled from your favorite unit. Spread your overland casting efforts other way instead of stacking them all up on your favorite hero. Or put them into an item that cannot be dispelled.

Is it, though? How many times have you tried a Life game, only to see overland dispel, or battle dispel, devastate your buffed units? The AI is vastly aggressive, and it has great buffs to overland casting.
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(October 7th, 2024, 11:16)zuzzu Wrote:
(October 7th, 2024, 10:15)WhiteMage Wrote:
(October 7th, 2024, 09:17)zuzzu Wrote: I know this is an old topic, but...

When you play a "deep" Life or Nature game, your expensive unit buffs can be dispelled in combat, and sometimes you can lose hundreds of casting points worth of buffs in a single combat.
This is very annoying when playing at higher difficulties.

I think it would be interesting to let units KEEP their magic buffs if their side won the battle, irrespective of whether they have been dispelled during the battle.

What do you guys think?

I think it is fine as it is. There is Spell Lock spell to protect from Dispel, but that is Sorcery spell. Simply play differently if you worry about having multiple spells dispelled from your favorite unit. Spread your overland casting efforts other way instead of stacking them all up on your favorite hero. Or put them into an item that cannot be dispelled.

Is it, though? How many times have you tried a Life game, only to see overland dispel, or battle dispel, devastate your buffed units? The AI is vastly aggressive, and it has great buffs to overland casting.

It's definitly fine as it is. If it changed to being just dispelled for a battle then it would nerf sorcerys ability quite alot I would say. 

If you play full life and see that there are sorc-wizards in the game, you simply have to work around it. Either by making sure you make them friends or pressure them early on and make them being a non-threat. Sure it can be very annoying getting 20-30 spells dispelled from your stack in one go, but it's part of the game and something you can work around to be fair.
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(October 7th, 2024, 11:16)zuzzu Wrote:
(October 7th, 2024, 10:15)WhiteMage Wrote:
(October 7th, 2024, 09:17)zuzzu Wrote: I know this is an old topic, but...

When you play a "deep" Life or Nature game, your expensive unit buffs can be dispelled in combat, and sometimes you can lose hundreds of casting points worth of buffs in a single combat.
This is very annoying when playing at higher difficulties.

I think it would be interesting to let units KEEP their magic buffs if their side won the battle, irrespective of whether they have been dispelled during the battle.

What do you guys think?

I think it is fine as it is. There is Spell Lock spell to protect from Dispel, but that is Sorcery spell. Simply play differently if you worry about having multiple spells dispelled from your favorite unit. Spread your overland casting efforts other way instead of stacking them all up on your favorite hero. Or put them into an item that cannot be dispelled.

Is it, though? How many times have you tried a Life game, only to see overland dispel, or battle dispel, devastate your buffed units? The AI is vastly aggressive, and it has great buffs to overland casting.

I played over 20,000 hours the original MOM and COM series. I rarely play lower than Lunatic level. I almost always play fully random and added difficulties like Final War, Monsters Gone Wild, random spell start, Plane of Water, No Trading, No cheat load, must play any game I rolled, etc. I rolled full life maybe 4 times in 30 years. I am a very slow player. My games usually last months unless I lose earlier. There are many ways to be annoyed in this game. I am only annoyed by game bugs, design flaws, extensive mandatory micromanagement, poor UI, poor AI, and the overland music. Your issue does not fall into any of these IMO. With the flip side: When the AI hero buffed with items, comes in with 7 life (and other) spells on it, and 8 super strong monsters also with 2 spells on each with speed 4, I am glad that my dispel that is very expensive for me to cast makes it permanent for them and not just for the battle. Still, the AI just recast those in 2 turns so it is super hard to defend against such Dooms of stacks and totally drains my mana, setting me back a lot in my overall progress. This is a balance issue and it is fine as is. I recommend you make your own mod as many people here already made theirs, myself included. We have very few people playing this game and we each desire different things. I would not want to play by your proposed rule on this.
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Each color of magic has its strengths and weaknesses. Every strength has a counter. You have to strategize around those strengths and weaknesses, and that is what increases the replayability of the game. If you remove all weaknesses, the colors of magic lose much of their distinction and become more the same.
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(October 7th, 2024, 09:17)zuzzu Wrote: I know this is an old topic, but...

When you play a "deep" Life or Nature game, your expensive unit buffs can be dispelled in combat, and sometimes you can lose hundreds of casting points worth of buffs in a single combat.
This is very annoying when playing at higher difficulties.

I think it would be interesting to let units KEEP their magic buffs if their side won the battle, irrespective of whether they have been dispelled during the battle.

What do you guys think?

I think the game makes doomstacking too powerful already, and your proposed change makes doomstacks even more doomy, so I'd not like it.
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