Okay, this time, a few turns in one post.
T155:
Chemistry finished, 2 caravels already upgraded to frigates.
As I said, I'm thinking about knocking on Skinner's Roam in 3 turns with 10 knights.
I would load the 2 empty galleys next turn.
As I said, garrison is difficult, but this is possible.
Demo is not so good.
Miro and coldrain are in the GZ, so there is that.
Research goes to Alphabet first to have a tech overview.
I have research insight again, but I don't know how long it will last.
And since the others also have research insight (or alphabet), I don't see any great loss of information.
After that, I'll probably take Civil Service for the surplus, then onto the Taj Mahal.
Ilja Wrote:You can slave several times and create a threatening backdrop (can be buildings) so that he switches back to slavery in his GZ and slaves everything. If you then take the city from him.... But that's dangerous.
Skinner is in the worst possible position for him, he can't allow you to have the city permanently, because you can attack his capital from there without warning.
You need a few fregs anyway to show Gira that he won't get any stupid ideas.
I really want to include this quote.
The thing with Skinner applies to me too - only 4 fields to Carthage. I actually have to attack Skinner with that argument.
I don't want to reproach coldrain for this, but his island cities are mostly founded on the side of the island facing me.
Okay, this is due to the food situation, but just as a comment.
I probably won't escalate this any further - maybe asking to buy Skinners Roam, but I don't see a real advantage, when I go to war here. I have no decisive advantage at the moment to capture the island cities without big losses and to hold against coldrains fleet and land army without problems.
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T156:
I'll see if I can negotiate an espionage stop with Miro.
We both are under 400
and I don't want to lose research, but I have better targets to spent on.
coldrain continues to play attentively. Chemistry is something he needs against my frigates.
Chemistry in 3 could be tight for coldrain.
Here is my threat.
Unfortunately I can't land next turn.
And here's my offer for now.
War with coldrain is not really in the plan. Even if I fantasise about taking Skinner's Roam.
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And we are in the ectual turn, T157.
coldrain wants the war, I can't judge his actions any other way.
Fish/Fish was not accepted.
The only possible conclusion: coldrain wants war. I understand a bit that coldrain planned to go to war when he had the Astro advantage. But at the moment, our armies are relative close, we are still in the castle time (which makes attacking not good) and I have an advantage on sea (till T159).
Why would coldrain refuse Fish/Fish ?!
Instead, the land units march northwards - okay, this is a follow up of the Fish/Fish refusal, but something I have to say.
Stopping this will be a bit tight without the knights on the ships.
There are also some ships that (once again) reposition themselves.
Attacking directly won't work.
I think I could just about break through, but the losses should be worth it.
But maybe declare this turn, sink the privateer and start bombarding the city ?
2 more turns of possible reinforcements is unpleasant, but I don't think coldrain has much in range and this should minimise my losses.
I don't really feel like waging war on the island world (ideally I'd conquer all the islands with transports and marines in a first strike).
But I don't think the war can be avoided ? At least coldrain is doing everything he can to convince me that he wants war.
I'll probably be able to increase research for grenadiers and ships of the line next turn.