October 29th, 2024, 17:27
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Classical Era itself was a very cool start.
October 29th, 2024, 17:59
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(October 29th, 2024, 17:27)Commodore Wrote: Classical Era itself was a very cool start.
Is this a signup? Or a conditional sign-up if it’s classical era?
October 29th, 2024, 20:48
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Yeah I wasn't a fan of advanced start in 80 (will say more once the game is done), but wouldn't mind another game with classical start (not that I have anything against ancient)
October 29th, 2024, 21:28
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This is a great idea for a game. I'm not up for playing, but if anyone wants a dedlurker let me know and I'll try to follow along. If you are (un)lucky I may even catch the obsessive micromanagement bug for your civ.
October 30th, 2024, 04:34
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(October 29th, 2024, 21:28)Amicalola Wrote: I'm not up for playing, but if anyone wants a dedlurker let me know and I'll try to follow along. If you are (un)lucky I may even catch the obsessive micromanagement bug for your civ.
Can recommend.
November 12th, 2024, 12:01
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Joined: Apr 2012
Any more interest, for a start in a couple weeks after Thanksgiving?
For a map script: Cylindrical wrap Lakes with a medium or high sea level would allow for navy to have some degree of impact via lake chaining without too much forking. Default map size is much more cramped than I was thinking, but if we go up a size and do 4 players on large (w/ Temperate climate) or 5/6 players on Huge (w/ Cold climate) that gives about about 15-ish tiles to the nearest neighbor.
Alternatively an AI Survivor style Pangaea with a ring of ocean around the perimeter and would work as well. But again I'd go up a size to give a roomy interior, with 3-city elimination being the mechanism for reducing the late game slog.
November 12th, 2024, 19:07
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Joined: Oct 2010
You can consider me officially in if you're planning a mid-December start. Even if Pitboss 80 isn't wrapped up by then, I should be ok to play early turns in a new one
November 13th, 2024, 09:54
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(November 12th, 2024, 12:01)Cornflakes Wrote: Alternatively an AI Survivor style Pangaea with a ring of ocean around the perimeter and would work as well. But again I'd go up a size to give a roomy interior, with 3-city elimination being the mechanism for reducing the late game slog.
I kinda like this idea. Low Sea Level will make the continent a bit bigger, which is probably what we want here. Also, here's the shoreline options as a reminder.
I think I'm OK with a good bit of randomness here? I suspect if anyone gets a huge lead, the allure of 3 city elim will result in a pretty dynamic game with dogpiles being a constant threat. Basically, I think 3 city elim + Pangaea will result in players being somewhat self-balancing.
November 13th, 2024, 12:48
Posts: 18,036
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Joined: May 2011
(October 29th, 2024, 21:28)Amicalola Wrote: This is a great idea for a game. I'm not up for playing, but if anyone wants a dedlurker let me know and I'll try to follow along. If you are (un)lucky I may even catch the obsessive micromanagement bug for your civ.
If you'd be up for teaming, I'd be up for prime turnplayer here.
Prefer Classic Era start, but willing either way.
November 13th, 2024, 17:06
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Welcome Yuris and Commodore! We'll leave the signups for now. I'm not in a rush to get started before Thanksgiving so maybe we can pick up one or two more. I'm fine with either classical era, or ancient with +1 starting tech.
Scooter, I was also leaning towards Pangea with a preference for "Solid" shorline.
I've never played classical start so I loaded a quick test game and ... wow, classical raging barbs on large map is a variant in itself. Turn 35, had 9 barbs (4 axes, 1 spear, 1 archer, 3 warriors) in my territory and 10 turns later there was a fresh invasion by 8 barb axes plus a half dozen warriors/archers. I'm ditching the raging barbs setting if we go Classical.
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