I'm pretty sure that GNP number also includes culture, so CRE civs get a +2 bonus at the start, which keeps increasing as they build more cities.
[PB 81] Yin-Yang transcontinental game
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T006 - T011
The explorer has revealed all land on the West, and now is healing for 2 turns after killing a panther. When healed he will go to the East of the lake. I started to think about positions of the new cities. There is a complicated situation at the NW Not many hills on there so it will be complicated a place which reaches resources and hlls. Anyways this is not a competitors land, so might be I should look for the East locations, where I can compite with other players. Thx for your comments Tarkeel and DaveV, I keep learning so many things.... Below the DEMO graph. I guess most of the players are making workers so their cities haven't grown up.
The Demographics screen is extremely leaky if you know how to parse the numbers. It's not usually worth spending the time to do so. This old CivFanatics article is a good starting point.
T012 - T015
Northwest land revealed. A nice spot for getting marble. I doubt now whether going to the marble EE, or going south SE 2 turns for making the worker. Might be in the future I will get deep into the Demo Screen. I guess there is a lot of info there.
T016 - T017
A new worker is up. Goes to the wheat. And after to the cows. I put the overflow of the worker to Stonehenge, so I profit this 3 hammers plus the 2H are 5*1,5= 7 Hammers for Stonehenge. I was thinking to work a tile with 1H more so I could round the hammers to 9, but then I lose a turn of growth. Next 3 turns I will finish the warrior.
T018 - T021
Barcelona has grown to 3pop. It's working the 4H of the ivory. It will grow to 4pop when the cows tile will be improved in 7 turns. And 10 turns for Stonehenge. Next turn I will make the warrior, otherwise it will lose 1H per turn. Also with the overflow we get 1H which rounds the total to 12H. It's a pity cause the rest of turns we have an odd number of hammers, so due to the rounding effect we lose half in each turn. The explorer just killed a Lion, and rest for healing 3 turns. I promoted to Combat. As this map has not many hills or forest I thought it is the best promotion. In the map I started to design the locations for the new cities. I think the one near the gold (city6) should be the first, and that near the horses (city 5) the second.
you could always work another tile like the wheat for 1t to add 1 hammer & save the rounding (while losing 1 food)
T021-T025
The explorer keeps killing lions. I promoted to Healing I, so from 5 turns of healing is it going to be healed in next turn. The worker improves the cows. I've being doing some calculations to see if I can improve the hammers production, and I see no way. That what you say Jabag is not a good option because I delay the growth one turn. And as I have it I will grow to 5 at the same time I finish Stonehenge. And I can make the Settler very fast with 5 pop.
T026 - T031
We've got Stonehenge! Next a Settler in 6T and Bronze in 2T. It's not worth to change to slavery and whip the Settler, we'd only gain one turn. I will make the Settler and then change the civ, while it is on the way to the 2nd city. So this new city won't lose a turn. I am doubting this new city location btw city6 (gold) and city5(horses). The gold is a priority for research and the horses for defense. Also the location of city5 is not clear. The place now conflicts with city2 which is very clear. Might be another place for city5 could be on the coast at SE the horses. Next research goes for Wheels and Pottery. |