And the next big update.
Additions before the actual update:
I took the sea battle I mentioned - and I should have tested better.
Very volatile battle, I had a bit of bad luck and effectively lost one battle.
I won 1 of the 8 33% battles and 0 of the 3 50% battles.
I had actually expected 2 and 1. This pushed the balance down (-200 for me, +200 for Miro).
And after some thought, I actually offered Miro peace earlier.
Offensively, I can't achieve anything against the railroad and MG, but defensively I can hold my ground.
I have achieved a small war goal.
I can use the time to build factories and then found Cumae without any danger.
With CreCon I should have the 1st ring in 10 turns.
But I can't hold a direct foundation.
coldrain is also retreating. I might have to be careful that Miro doesn't overwhelm coldrain, but in case of doubt I should be able to give a credit. And coldrain only has to research railroads. He has gold.
Okay, I don't like railroads.
I think it took more than 4 workers.
That's 2 MG, 10 riflemen, 14 cannons, 7 muskets, 16 chokos and 12 knights.
A total of 61 units.
And the west coast is not completely denuded.
But the north coast ? Could be almost empty.
I come up with these 28 units and 12 knights.
I don't have enough equipment. More units are coming from the north, but it will take some time.
I'm probably not allowed to look for combat yet.
I think I'll have to take a whipping round after all. I'd also like to wait another 3 turns until I've got a turn. - Not 100% forking and make it in 2?
Factories and coal power plants are damn expensive.
250
+ 150
. Factories in particular are not worthwhile on their own, as they only give 25%
for the time being.
Together, however, it is 175%
. CreCon is currently offering 9
.
That would be 16
from CreCon alone.
_____
Big T201 update:
2 settlers are ready to claim no man's land, since this turn also with board.
I underestimated the cannons.
In PB92, my entrenched longbows still traded off 1 to 1 with archers.
But here the first cannon won happily (25%), after that it was almost just mopping up (75%, 90+%).
Only my knight failed to take out the choko at 80%.
Most of it is back on the railroad.
In 2 turns I should be able to hold an advance on Siga. Then the infantry will be on the field.
Next turn will be critical.
But enough of the misery, let's take a look at the cities.
Carthage builds a musket to turn it into infantry.
I don't think there's any whipping going on here.
Actually one of the few cities where the RoI + construction time of factory and power plant are under 10 turns.
8 turn construction time, RoI even slightly less.
But
problems.
Utica is significantly smaller than Carthage.
Here I might well whip the infantry next turn.
If I get another Prophet, it will be from here. But I don't think so.
In the medium term, Wall Street and a 2nd HQ are planned for Hadrentum.
At the moment, a whip is probably also due here next round.
Hippo was reduced in size during the war.
And the fish are currently being used by Thapsus.
My pearl in the north. Thanks to its northern location, destination for many 7
.
Carthage is big enough for 8
, but Kerkounne should bring more
due to its location.
You don't get the minimum distance of a standard map that often on a small map.
I whipped away two scientists here last round.
There's also a whip coming up next round.