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New EitB PBEM

I'm interested in starting a new EitB PBEM game. Something like 4-6 players would be good for turn pace?

I understood RefSteel was available to make a map (thanks a lot, previous ones have been great!).

If enough players sign up, I was thinking of just copying the settings from EitB PBEM LVII. This can of course be discussed further.

EDIT: Added game information below.

Confirmed players and play windows:
BING_XI_LAO: 01:00 to 15:00 GMT
xist10: 9:00 to 23:00 GMT
Aurorarcher: 16:00 GMT to 21:00 GMT but can often play earlier
coldrain: 16:00 to 21:00 GMT preferred
Brian Shanahan: 18:30 to 23:00 GMT
DaveV: 23:00 to 2:00 (and/or 11:00 to 13:00)

Map-making guidelines
  • Minimum distance between starts: 15 tiles
  • Land tiles per player: 200-300
  • Map-script: Map-maker choice
  • Continent + start distribution: All players on same land mass
  • Amount of ocean/water: Map-maker choice
  • Islands (amount and size): Map-maker choice
  • Lushness: Not totally barren plains or desert hell, otherwise Map-maker choice.
  • Blessing of Amatheon: Map-maker choice
  • Unique features: Yes, but balanced
  • Strategic resources: ensure copper, horses, iron, mithril, reagents, incence, and blasting powder in all starting areas (not necessarily in capital BFC)
  • Nominal map-size: standard (affects tech costs, amount of Kuriotates mega cities, etc.)

Boosted thaw start
All players start with a free worker in addition to normal starting units. First level technologies are researched (agriculture, ancient chants, crafting, exploration) and players can choose one additional technology based on their civilization pick (for example Hippus can choose either animal husbandry or calendar).

Random block for leader + civ selection
Players receive three leader/civ choices (unrestricted leaders is OFF). Player can choose to keep one choice or to have a new random selection if available options are not satisfactory, but next round starts only after all players have made a decision on the ongoing round. New selection can be chosen twice. Final pick has to be made on third round, if not done on earlier rounds.

Game settings
  • AI diplo
  • Quick speed
  • Emperor difficulty
  • No tech trading
  • No vassal states
  • No espionage
  • No Acheron
  • No Orthus
  • Wildlands
  • Living world
  • Tribal huts: no
  • Lairs, barrows, graveyards, etc: yes
  • Mana nodes: two guaranteed sources in starting area (previous game had one)
  • Normal settler at start (no bonus vision or movement)

Bans applied in this game
  • Samhain banned (if Illians in game)

EitB version 12.1:
https://www.realmsbeyond.net/forums/show...p?tid=7646
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I'll sign up. I'm moving in early/mid December, so would appreciate not starting before early next year.
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I’ll play.
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Can we get a couple more sign ups? I would prefer at least five players, but four is doable too. 

Starting the game in early January is fine with me (depending on sign ups and map-making schedule of course). But I want to start hyping about my potential civ and start before that mischief
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Might be worth pinging Bing on discord to see if he's interested again, or checking on another site like civfanatics. I'd be happy to create a map for whatever number wants to play though, bearing in mind that it won't be nearly as heavily modified as either of the last two.
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Sign me up, I would like some kind of advanced start however.
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(December 11th, 2024, 07:00)BING_XI_LAO Wrote: Sign me up, I would like some kind of advanced start however.

Having the boosted start as in EitB PBEM LVII is the plan for this game too. As a reminder, boosted start includes the following:
- Free worker in addition to normal starting units
- All players start with the first column of basic techs (ancient chants, agriculture, crafting and exploration). One additional tech can be chosen based on the civilization pick (i.e. Hippus can choose either animal husbandry or calendar)

The reason I avoid calling this advanced start is because it resembles the toggleable game setting with the same name where players use points to buy units and see more than usual around the capital area before buying cities, units, pop etc. So I prefer to call the additional worker + basic techs a "boosted start", if that makes sense.
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Thinking about it, I'll be happy to join in after Christmas.

One one condition though, if there's an Illians player, no Samhain, it's too random.
Travelling on a mote of dust, suspended in a sunbeam.
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(December 11th, 2024, 16:28)Brian Shanahan Wrote: Thinking about it, I'll be happy to join in after Christmas.

One one condition though, if there's an Illians player, no Samhain, it's too random.

Never again rant .

Other than traumatic flashbacks, good to see this game coming together.
It may have looked easy, but that is because it was done correctly - Brian Moore
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(December 12th, 2024, 15:31)shallow_thought Wrote:
(December 11th, 2024, 16:28)Brian Shanahan Wrote: Thinking about it, I'll be happy to join in after Christmas.

One one condition though, if there's an Illians player, no Samhain, it's too random.

Never again rant .

Other than traumatic flashbacks, good to see this game coming together.

In single player I never build it, beause it has too much of a habit of biting me in the arse.
Travelling on a mote of dust, suspended in a sunbeam.
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