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Can the wizard retirement algorithm be made more aggressive?

I've found through testing that despite some improvements, the wizard retirement algorithm is still very sluggish at retiring wizards. Too often, any game that manages to continue till the late game still has a bunch of weak or mediocre wizards floating around, weakening the overall opposition and making for rather anticlimactic showdowns. I tried to adjust the algorithm to be more aggressive, but it's pretty clear that with the current options available, that simply isn't possible. Can it be tweaked to cull wizards more aggressively? Perhaps also be made more adjustable?
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If anyone has a good idea how to achieve that, I'll consider it.
1.5.7 already contained the required changes for everything I suspected of slowing down or preventing the mechanic from taking effect excessively. It should have also improved the logging of the feature so it should be easier to spot if there are remaining problems and come up with ideas based on that, but as I said, I haven't found anything beyond those already fixed ones.
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