December 6th, 2024, 22:42
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For the record. In case it matters. I concede to Scooter. I don't see this dogpile working so far, and even when I do join, I'm not going to make an appreciable difference. Just by keeping units in a threatening position (which I can't hide from his Airships) I'm keeping a lot of his units away from the others, but clearly he has more than enough cities and his tech lead is insurmountable.
December 7th, 2024, 00:29
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The concession offer is noted; lurkers are monitoring the situation.
December 26th, 2024, 20:12
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(November 18th, 2024, 01:09)Mr. Cairo Wrote: Well, I'm going to die soon, and not undeserved, I haven't played my best. Keeping up with the turns was pretty much all I could do right now with the irl things happening.
HOWEVER, I was keeping up with everyone else with my GDP, food, population, etc at the beginning of the game, but I seemed to run out of places to expand to way before everyone else. Did everyone just expand towards me, cutting me off from islands the map-makers thought I would get? Or did I just mess up my own expansion?
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Was I "supposed" to get the islands circled and I lost a race to them?
I want to thank you for taking over. I was the 2nd worse person to sub in this game as I think I was the only one to download and fully give feed back on the map. One of my critiques was that this start seemed short on space and had to heavily push and take a few islands to have a chance. Now I wasn't sure if this was fixed this or not; thee happy situation on starting island was fixed, but yes you were short on land.
December 26th, 2024, 20:26
(This post was last modified: December 26th, 2024, 20:28 by Zed-F.)
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It looks like your slow starting civ was slowed further by a Stonehenge plan and then SD successfully pink dotted you for your gems, so yes I'd say your civ was behind the 8-ball for land before you even took the helm.
Scooter came to the conclusion that our civ was similarly screwed for land compared to SD/Yuris/Bing (our land was less abundant, drier, and further away), but our plan focused on REX first and skipped the early wonders entirely in favour of setting up trade routes, so we were able to make it work out.
December 26th, 2024, 20:43
(This post was last modified: December 26th, 2024, 20:43 by Mjmd.)
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I think Stonehenge was fine (needed with bad pick), but ya knowing what I knew I would have fought SD for that spot.
December 26th, 2024, 23:36
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I have barely done more than peek at threads so far thanks to Christmas and my attempt to get out some final details before spoiling my state of mind. But I did have one burning question for you, Cairo.
Did you ever come close to pressing Send on that Galleon stack you were setting up that was aimed at Outpost/Aren? You scared me quite badly, which is why I killed all the Caravels. Also, did you see my strike stack on T194 that caused you to unload your Galleons and defend your cities?
December 27th, 2024, 10:04
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(December 26th, 2024, 20:43)Mjmd Wrote: I think Stonehenge was fine (needed with bad pick), but ya knowing what I knew I would have fought SD for that spot.
I don't think Spain was a bad pick, but as I said in PB66 you really want PRO with it. Not to discount the castles (they are cheap enough without the walls), but to boost the extra trade routes. IMHO the best traits to pair it with is probably EXP for or CHA, but both of those leaders were picked before it came back to Ginger, although I understand he did intend to pick Lincoln.
December 27th, 2024, 12:47
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(November 18th, 2024, 01:09)Mr. Cairo Wrote: HOWEVER, I was keeping up with everyone else with my GDP, food, population, etc at the beginning of the game, but I seemed to run out of places to expand to way before everyone else. Did everyone just expand towards me, cutting me off from islands the map-makers thought I would get? Or did I just mess up my own expansion?
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Was I "supposed" to get the islands circled and I lost a race to them?
I do think you were pretty squeezed, yeah. I was too, and I pushed hardcore to get to the eastern island I claimed that Yuris was racing me for.
I do think the southwest island you have circled here was much more "yours" than anyone else's. I think for things to work, you had to scout and aggressively claim it in a similar manner. But that does mean that yeah, degree of difficulty was pretty high here compared to a couple others.
December 27th, 2024, 13:44
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You were probably meant to get a better share of the middle gems island, but the southern one? Yeah.. no. Firmly mine. 100%. tile distance, and everything included. I will say, based on where your capital start is, i think you had the farthest to go to get any contested lands.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 27th, 2024, 15:13
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I don’t know about that — the distance from our capital to Kartool was pretty darn far. Our capital was on the very west side of ‘our area’, with ocean west of our start, and that distorted our expansion quite a bit compared to other players whose capitals were much more central. We really had to REX quite forcefully to get everything that seemed like it ought to be ours and had a lot of difficulty finding anywhere we could reasonably expand north or west, whereas you were able to claim land in all 3 directions from your starting island.
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