Und wenn sie nicht gestorben sind, dann leben sie noch heute. - And if they didn't die, then they live still today.
The classical German end of a fairy tale. A bit longer than "And they all lived happily everafter".
I'm lacking creativity, so I'm going to reuse my theme from the last PBEM. Let's hope that this game goes longer.
Similar setting to the last game.
To the map:
Minimum distance between starts: 15 tiles
Land tiles per player: 200-300
Map-script: Map-maker choice
Continent + start distribution: All players on same land mass
Amount of ocean/water: Map-maker choice
Islands (amount and size): Map-maker choice
Lushness: Not totally barren plains or desert hell, otherwise Map-maker choice.
Blessing of Amatheon: Map-maker choice
Unique features: Yes, but balanced
Strategic resources: ensure copper, horses, iron, mithril, reagents, incence, and blasting powder in all starting areas (not necessarily in capital BFC)
Nominal map-size: standard (affects tech costs, amount of Kuriotates mega cities, etc.)
So expected empires sizes of about 20 cities at last ?
RefSteel is nice enough to make a map again, but not as modified as the last two maps.
Other settings:
Boosted thaw start - additional worker, all starting techs and an additional tech (based on starting techs of the civ).
Random block for leader + civ selection (3 combis, unrestricted leaders is off) (3 rounds, change all or nothing)
Game settings
AI diplo
Quick speed
Emperor difficulty
No tech trading
No vassal states
No espionage
No Acheron
No Orthus
Wildlands
Living world
Tribal huts: no
Lairs, barrows, graveyards, etc: yes
Mana nodes: two guaranteed sources in starting area
Normal settler at start (no bonus vision or movement)
Samhain banned (if Illians in game)
Relative classical MP settings, I think. With 2 Mana nodes you are relative independent of Palace mana - and you can start thinking about one of the mana wonders.
Players:
BING_XI_LAO
xist10
Aurorarcher
coldrain
Brian Shanahan
DaveV
Still six, but 2 changes.
Ginger disappeared during this year - and never played on turn in the last game. Mjmd was nice enough to play.
And mackoti would be a bit difficult after the end of the last game.
Instead we got DaveV - my dedlruker last game - and Brian Shanahan, so I think even better players.
Like the last game, I will have my min report in german on civforum.de and mirror this report here.
I still need to create my thread there, but I will link it, when I did it. - At last when I got my first leaders.
The classical German end of a fairy tale. A bit longer than "And they all lived happily everafter".
I'm lacking creativity, so I'm going to reuse my theme from the last PBEM. Let's hope that this game goes longer.
Similar setting to the last game.
To the map:
Minimum distance between starts: 15 tiles
Land tiles per player: 200-300
Map-script: Map-maker choice
Continent + start distribution: All players on same land mass
Amount of ocean/water: Map-maker choice
Islands (amount and size): Map-maker choice
Lushness: Not totally barren plains or desert hell, otherwise Map-maker choice.
Blessing of Amatheon: Map-maker choice
Unique features: Yes, but balanced
Strategic resources: ensure copper, horses, iron, mithril, reagents, incence, and blasting powder in all starting areas (not necessarily in capital BFC)
Nominal map-size: standard (affects tech costs, amount of Kuriotates mega cities, etc.)
So expected empires sizes of about 20 cities at last ?
RefSteel is nice enough to make a map again, but not as modified as the last two maps.
Other settings:
Boosted thaw start - additional worker, all starting techs and an additional tech (based on starting techs of the civ).
Random block for leader + civ selection (3 combis, unrestricted leaders is off) (3 rounds, change all or nothing)
Game settings
AI diplo
Quick speed
Emperor difficulty
No tech trading
No vassal states
No espionage
No Acheron
No Orthus
Wildlands
Living world
Tribal huts: no
Lairs, barrows, graveyards, etc: yes
Mana nodes: two guaranteed sources in starting area
Normal settler at start (no bonus vision or movement)
Samhain banned (if Illians in game)
Relative classical MP settings, I think. With 2 Mana nodes you are relative independent of Palace mana - and you can start thinking about one of the mana wonders.
Players:
BING_XI_LAO
xist10
Aurorarcher
coldrain
Brian Shanahan
DaveV
Still six, but 2 changes.
Ginger disappeared during this year - and never played on turn in the last game. Mjmd was nice enough to play.
And mackoti would be a bit difficult after the end of the last game.
Instead we got DaveV - my dedlruker last game - and Brian Shanahan, so I think even better players.
Like the last game, I will have my min report in german on civforum.de and mirror this report here.
I still need to create my thread there, but I will link it, when I did it. - At last when I got my first leaders.