(December 29th, 2024, 11:49)occasionalplayer Wrote: Goblins are a great addition. In terms of balancing, I need to think.
Tricksters Trap-Spell does not trigger, at least not when I was playing.
Totally agree with War Mammoths.
Trap is trigger at the tile under trickster who casting it. all you need to do is to bait ai to walk into that tile and it would trigger at the end of turn.
Change logs:
Version 1.5.7.5
• Install Trap ability is now instead of deal 10 Doom damage, inflict attack at strength 5 times of max combat movement point but no less than 10 at double hit chance and depletes movement point of trap victim for 4 turns instead.
• Witches’ Convent is now change from curse enemy at the beginning of combat to grant free basic unit enchantment at the beginning of combat instead.
• Altar of the Moon is now instead of curse enemy with strong unit curse, it enhance Witches’ Convent to have chance to give enchantment on unit more than one and top up with a powerful random unit enchantment.
• Bug Fix: Permanent version of Guardian Wind does not give missile immunity.
• Rakhshasa Jungle Stalkers Range Attack increases to 2 and deal Doom damage, cost increases to 70 and now requires Forester Guild.
• Goblin Tricksters’s figures reduces from 6 to 4, HP increases from 2 to 3, gains Large Shield, and cost increases to 60
I like the new race Goblins a lot. However, the following do not seem to work in my version:
Tricksters are unable to cast "Install Trap" - instead it says something like "dual charge"; but in combat, anyways, they just cannot cast anything.
Hobgoblins are unable to cast budding hobgoblins - it appears in the construction menu, but in battle it disappears.
Finally, tactician is sometimes buggy - sometimes, enemy counterattacks even when they should not be able to (no primal force, no wizard with same ability etc.)
If you like I can share a savegame (I changed the retorts, the default picks and gave myself unltd. gold, but that should not change the mechanics).
Hello everyone! So I've gone through the "HELP.TXT" file and fixed up some of the grammar found throughout the unit and spell entries. This is by no means a fully comprehensive rewrite of existing text entries, but it was quite extensive none the less. I did this as a personal endeavor, but decided to share it with everyone here too.
Simply replace the "HELP.TXT" file in your original Warlords mod folder. To see the changes, you may need to unload the Warlord mod then reload it again using the in-game menu. This was created for use with Version 1.5.7.5
(January 9th, 2025, 15:13)occasionalplayer Wrote: I like the new race Goblins a lot. However, the following do not seem to work in my version:
Tricksters are unable to cast "Install Trap" - instead it says something like "dual charge"; but in combat, anyways, they just cannot cast anything.
Hobgoblins are unable to cast budding hobgoblins - it appears in the construction menu, but in battle it disappears.
Finally, tactician is sometimes buggy - sometimes, enemy counterattacks even when they should not be able to (no primal force, no wizard with same ability etc.)
If you like I can share a savegame (I changed the retorts, the default picks and gave myself unltd. gold, but that should not change the mechanics).
If you have savegame, please send it to me so that I would able to debug it.
(January 9th, 2025, 15:13)occasionalplayer Wrote: I like the new race Goblins a lot. However, the following do not seem to work in my version:
Tricksters are unable to cast "Install Trap" - instead it says something like "dual charge"; but in combat, anyways, they just cannot cast anything.
Hobgoblins are unable to cast budding hobgoblins - it appears in the construction menu, but in battle it disappears.
Finally, tactician is sometimes buggy - sometimes, enemy counterattacks even when they should not be able to (no primal force, no wizard with same ability etc.)
If you like I can share a savegame (I changed the retorts, the default picks and gave myself unltd. gold, but that should not change the mechanics).
If you have savegame, please send it to me so that I would able to debug it.
Here goes. It seems to be related to -either "Children of the mother" (doubling charge seems to fail) or "adamantium". More likely: children of the mother.