OK. looks like it's time for another episode of "Justify Your Existence." Here's the current map.
I'll give you the T200 screenshot overload soon. But first, let me tell you where we'd be if I didn't accept peace until 230.
1. As it turns out, SD freed himself from Iran's borders before I could, thanks to Dreylin. So without peace, SD would be free right now to run up and take out Yarrow, Whynil and who knows what. He has about 15 Cuirs just sitting there because I've given him no reason to justify using them.
2. SD has chosen to stay on the path of Cannons for some reason. I'm still hoping he decides to hit Dreylin, but if not it's still a race forward and our economy has been dragging this whole game. And if he does, then I'll likely get the same cakewalk as I did with a distracted Gavagai, meaning I have the best shot at Dreylin's most plum cities like Kirk.
3. I am getting tired of having weak gpt at 0% research, as it's been a plague for the entire game. So this quick sojourn into becoming competitive will be costly, but we also have the quickest pop recovery in the game. We'll be growing into multipliers.
4. I don't care how good Commando is if I'm running Muskets and Maces up against Cannons (SD) or Rifles (Drey just completed RP, so they are coming soon). And we are not quite near MT to get West Point for mounted Commandos.
5. I think Magic has proven this game how much damage you can do on defense. And he had nowhere near the promos we have available. The plan I outlined will be siege heavy, so I will be ready when the time comes.
6. If I make peace with Magic now, all the work I've put in the last 25 turns will be totally for naught. New Tehran is at 80%, rendering 3 of our 4 captured cities practically useless. The city must go, and it has the Great Library FWTW.
I stated earlier that I will not start the next war, as we've seen the disadvantage that comes with it. When the time comes, my plan is to demolish any oncomers at the foot of each city, and only then will I be free to respond in kind Commando style. So everything I do is going to ensure that I have Steel and plenty of upgrade gold to make Cannons happen. I'm planning on building 30-50 Cats during this time because of the overflow they provide to building projects. That's 5100-8500 gold needed, so I really need to figure that out.
I've also got the most troops right now, which means I'll be able to monitor things to maintain that position. And I'll likely do that by having 4-5 incomplete units queued up (hidden) in each city. Of course I'm banking on a GA Serfdom gambit (during peace} to grow all cities large enough to whip them back down when the time comes. We're talking 120-150 fully promoted units joining the field in 5 turns time, right around T230.
Here are some pics to support the direction I'm taking.
Powergraph
Check out what Magic was able to accomplish against a 3 on 1 dogpile with minimally promoted units. Do you really think we wouldn't be able to fare even better on defense given the proper units? Which require the proper tech? Which require some dedication to the needed infra to get us there?
Smothered in Iran
Here's what I'm dealing with in Iran. I'm 2 turns from taking out New Tehran, and nothing can really come of these new holdings if I don't. In fact, I'm going through a 7-turn revolt in Lyae (nee Issus) right now.
I'm reduced to pillaging towns right now to get tech, but I actually did these to remove the roads so I could bring in units from Lyae and Megalon.
Tech Overview
We're really not in bad shape here, but still behind overall.
So for the most part:
So far, no one has pushed the toward Liberalism but I'll be watching.
Dreylin has PPress and RParts on us, and I have the full Aestheitcs path (except MT).
SD has MT, Nationalism, Chemisty and (soon) Steel on us. Another reason I decided to buy us some time.
I'll have Astro on each of them soon, and another reason I went with this tech was to see if I can force him out of the Colossus benefit. But that may also be a reason he peaced out with me.
I'm thinking of adopting Wealth for a couple turns to push Astro through. Then I can start 2-whipping Observatories from Cat overflow, and the other techs will come more quickly. I'm also planning a roster of Monasteries to buff culture in the cities that need it.
EP Overview
OK, so this was a bit of a laugher. I lost tech insight during my two turns of anarchy, so my first use of Merc specialists went heavily to spies. And despite that, I missed getting it back this turn by exactly one pt each!
Yep, SD was at 1600.
I'll be switching to scientists pretty significantly next turn, which will help. And I'll have to favor Libraries or Theatres in some new cities to actually get a free specialist to use.