Glad you got through the weather on the way back home! And I hope you discover(ed) something fascinating after all to include now that you can post pictures!
(January 15th, 2025, 16:19)RefSteel Wrote: Glad you got through the weather on the way back home! And I hope you discover(ed) something fascinating after all to include now that you can post pictures!
I have an unusual improvement to disclose. Unfotunately last night Windows Update decided it needed to play havoc with me trying to run anything else, so I haven't been able to write anything up.
Travelling on a mote of dust, suspended in a sunbeam.
In relation to the game, I haven't really done too much over the last few turns, scouted mostly to the South East with my scout, after the first turn I saw he was going to end up in desert if he stayed going westwards like I initially thought so I sent him in the direction with the best movement.
My warrior kept going North West until this turn where he went North. He'll continue on that vein for a couple of turns before swinging to the North East to come back around the capital from the North. The warrior about to finish will do a short swing to the capital's immediate East to scout a nearby city site.
My scouting results:
Turn 4:
Turn 5:
I see that Ref's computer has been infested with Piseógs (otherwise known as County Council workers) as well.
Current turn:
And Demographics for the last few turns:
Thoughts for the next few turns:
My worker has finished farming the flood plains, he'll farm the other one then move back to the bananas to plantation them (I'll either be finished calendar or nearly so in time). After that, depending on growth I'll either camp the Deer or the Elephant.
In terms of builds, my warrior finishes eot next turn. After that I'll build a second worker to boost my improvements curve and also because I haven't yet seen a close settlement site I like (if the rice were one tile north west, it'd be different), so a worker is definitely a plan.
Oh and the pasture, it does nothing!
Travelling on a mote of dust, suspended in a sunbeam.
(January 16th, 2025, 13:29)Brian Shanahan Wrote: Firstly, proof of my thread title:
Heh - when I visit the site from a computer at the library, the browser does the same thing! (My own computer is better trained not to offer to do things for me that I didn't ask for specifically. And speaking of that device...)
Quote:I see that Ref's computer has been infested with Piseógs (otherwise known as County Council workers) as well.
Well, I don't call them that, but you can if you'd like! As mentioned in the tech thread:
(January 5th, 2025, 22:28)RefSteel Wrote: Like last game, there may be a number of tile improvenents scattered around. Some survive from ancient times, but many were built and tended by roving bands of goblins, who along with their livestock bred from giant rats, tend to make ... uh, creative ... use of the land.
(Spoiler for the story of this particular type of goblin "land use" - not actually spoiling anything about the game.)
Choermus Clan goblins are well known for herding enormously fat, slothful livestock bred from giant rats: Livestock so disease-ridden, and with meat so foul-tasting, that no humanoid people outside of the Choermus Clan itself has ever been prepared to regard them as food. The crude pastures that Choermus goblins build for them are sufficient to keep the bloated rat-spawn (reportedly known among Ilians as "Piseógs") from slowly dispersing into the wild, and to help the goblins keep out predators desperate enough to feed on the horrible things, but most civilized peoples are more inclined to tear down the fences, scatter the oversized vermin, and use the fertile land for more-appetizing purposes. Raised - perhaps in imitation of the livestock in whose pens they typically sleep, sharing their fleas - in a culture extolling idleness as a sign of prosperity, prudence in the face of anything resembling immediate physical danger, and filth to demonstrate resilience in the face of ubiquitous disease, Choermus Clan goblins are easily put to flight by any show of force, leaving such valuables they may have collected over time and scattered amid the mess of their sties. Invaders can therefore profit from the destruction of their pastures so long as, unlike desperately-fleeing Choermus goblins, they are willing to take the time to gather the gold and baubles from amid the refuse - unless the local goblins have been sufficiently integrated into the soldiers' own culture over time that they may grow suspicious of the danger, gather their valuables quietly, and steal away with them in advance of the attack. Nevertheless, some believe there may be a cost to destroying Choermus pastures prematurely: As unappealing as their rat sties may be, Choermus Clan goblins and their livestock do keep the encroaching vines and fungi of the thick local jungles at bay, preventing the fertile lands on which they make their homes from being overrun with an ecosystem rich in life but inimical to humanoids and far more difficult to remove than Choermus goblins, their livestock, their fences, and even their copious mounds of waste.
Or in other words:
(January 16th, 2025, 13:29)Brian Shanahan Wrote: Oh and the pasture, it does nothing!
Haha - but! Mechanically, it actually does two things that I know of: It prevents jungle growth onto the rice tile, and (as long as it's not in your territory) can be pillaged for a little gold.
(You may find other examples of "... uh, creative ..." goblin land use too as you explore the map....)
(January 16th, 2025, 13:29)Brian Shanahan Wrote: Firstly, proof of my thread title:
Heh - when I visit the site from a computer at the library, the browser does the same thing! (My own computer is better trained not to offer to do things for me that I didn't ask for specifically. And speaking of that device...)
Quote:I see that Ref's computer has been infested with Piseógs (otherwise known as County Council workers) as well.
Well, I don't call them that, but you can if you'd like! As mentioned in the tech thread:
(January 5th, 2025, 22:28)RefSteel Wrote: Like last game, there may be a number of tile improvenents scattered around. Some survive from ancient times, but many were built and tended by roving bands of goblins, who along with their livestock bred from giant rats, tend to make ... uh, creative ... use of the land.
(Spoiler for the story of this particular type of goblin "land use" - not actually spoiling anything about the game.)
Choermus Clan goblins are well known for herding enormously fat, slothful livestock bred from giant rats: Livestock so disease-ridden, and with meat so foul-tasting, that no humanoid people outside of the Choermus Clan itself has ever been prepared to regard them as food. The crude pastures that Choermus goblins build for them are sufficient to keep the bloated rat-spawn (reportedly known among Ilians as "Piseógs") from slowly dispersing into the wild, and to help the goblins keep out predators desperate enough to feed on the horrible things, but most civilized peoples are more inclined to tear down the fences, scatter the oversized vermin, and use the fertile land for more-appetizing purposes. Raised - perhaps in imitation of the livestock in whose pens they typically sleep, sharing their fleas - in a culture extolling idleness as a sign of prosperity, prudence in the face of anything resembling immediate physical danger, and filth to demonstrate resilience in the face of ubiquitous disease, Choermus Clan goblins are easily put to flight by any show of force, leaving such valuables they may have collected over time and scattered amid the mess of their sties. Invaders can therefore profit from the destruction of their pastures so long as, unlike desperately-fleeing Choermus goblins, they are willing to take the time to gather the gold and baubles from amid the refuse - unless the local goblins have been sufficiently integrated into the soldiers' own culture over time that they may grow suspicious of the danger, gather their valuables quietly, and steal away with them in advance of the attack. Nevertheless, some believe there may be a cost to destroying Choermus pastures prematurely: As unappealing as their rat sties may be, Choermus Clan goblins and their livestock do keep the encroaching vines and fungi of the thick local jungles at bay, preventing the fertile lands on which they make their homes from being overrun with an ecosystem rich in life but inimical to humanoids and far more difficult to remove than Choermus goblins, their livestock, their fences, and even their copious mounds of waste.
Or in other words:
(January 16th, 2025, 13:29)Brian Shanahan Wrote: Oh and the pasture, it does nothing!
Haha - but! Mechanically, it actually does two things that I know of: It prevents jungle growth onto the rice tile, and (as long as it's not in your territory) can be pillaged for a little gold.
(You may find other examples of "... uh, creative ..." goblin land use too as you explore the map....)
On the last sentence, you're correct in both instances, though I think the gold is very minimal (aside from disconnecting strategic resources, I think I've pillaged only twice in fifteen years playing the game).
Travelling on a mote of dust, suspended in a sunbeam.
Edit: This post was supposed to have gone in here yesterday. But I tried doing a custom title for the post and accidentally made a new thread.
Due to the fact that I didn't play my save until about half ten this morning, I got to play twice today.
In terms of game play, not much happened. On turn 7 I finished my warrior and started on a worker. This is kind of putting me behind the curve at the moment, but I think the extra worker is worth it.
In terms of scouting, I've found a few decent cities in the relevantly near north east, so unless I find something better to the west, my first settler goes that way. I decided to turn back my scout, because where he was (about eleven tiles due south of my capital is a hilly and mountainy waste, and getting a fuller scout of my east is more valuable for the moment. My newly built warrior will do a very quick swing around the outskirts of my capital before settling as MP there.
Some photos:
Scouting:
SE:
NE:
Known world (2 shots so overlapping):
And demographics:
I know I haven't talked much about what I want to do, but that's mainly because my plan for the moment is fairly simple, scout enough land to build a good core of at least 5-6 cities, tech to bronze and philosophy for an axeman and Priests of Winter army while developing sufficient economy to maintain them. Go conquer someone while teching to Iron Working. I will probably flesh this out, eg by getting at least a few adepts to buff my army but that is basicly it.
Travelling on a mote of dust, suspended in a sunbeam.