Posts: 537
Threads: 1
Joined: Dec 2019
As for the AI, I don't know, but in general it would be relatively easy to add uncommon global combat spells that give a common buff to all units in combat, e.g.: Resist Elements All, Guardian Wind All ... However, in contrast to individual unit buffs, such spells are undispellable and then have no counter, which looks unfair. Late game globals, spamming unit buffs already exist with Holy Arms, Wind Mastery, Ruler of Underworld, Chaos Surge, Blazing Eyes... Manually spamming unit buffs has become much easier lately with the new hotkey: “Holding the >SHIFT< key while targeting an overland unit enchantment spell will automatically start casting the same unit enchantment spell again.”
In the MOD More Stuff I've come quite far with the addition of race-specific buildings that only one (or very few) races can build, most of which come with a unit buff spam effect among other things. For example: Beastmen like to build the Golden Calf, which turns their units into sacred cows made by Sanctify. ;P