Hi,
we've been touching the subject of AI in the Civ 5 thread, so I thought some people might be interested in a talk Soren Johnson gave on his theory about "good" AIs vs. "fun" AIs, mainly exemplified via his Civ 4 AI. It's on YouTube here:
Soren Johnson: Playing to Lose
Some of these things he had said and written before elsewhere already, but I liked the presentation a lot nonetheless (with the exception of his really weak arguments why even on Noble, the AI has to cheat). Seems like he has really thought a lot about how a game AI should be, which is good - even though my taste slightly differs from his target audience, it seems.
-Kylearan
we've been touching the subject of AI in the Civ 5 thread, so I thought some people might be interested in a talk Soren Johnson gave on his theory about "good" AIs vs. "fun" AIs, mainly exemplified via his Civ 4 AI. It's on YouTube here:
Soren Johnson: Playing to Lose
Some of these things he had said and written before elsewhere already, but I liked the presentation a lot nonetheless (with the exception of his really weak arguments why even on Noble, the AI has to cheat). Seems like he has really thought a lot about how a game AI should be, which is good - even though my taste slightly differs from his target audience, it seems.
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider