3040 BC has come and gone.
The barbs are getting a little frisky in the west.
Yes I told PB a few turns ago I'd leave the warrior fortified if they came, but with my first bowman hot off the assembly line, I'm going to play it safer and switch the warrior and bowman's positions. Let's see if the barb warrior will step to that!
I'm pretty happy at least one barb warrior is wandering around the city... a little less fortification bonus when I get my bowmen over there. Maybe I can even pick one off outside the city.
Inside VII. Switched to the camped furs because I grew in a turn regardless. Added some commerce now fishing is due in 3. Note that borders will pop in one turn.
And this is what they reveal after I hit enter!
A hut! Sort of forgot we left those on. And some incense, meh.