February 6th, 2006, 01:37
Posts: 1,922
Threads: 68
Joined: Mar 2004
Hi,
you can find the report for my Adventure 3 game here.
My apologies for the short and only sparsely detailed report! This was partly due to the game being not so exciting and partly due to lack of time. My Adventure 4 report will be similarly short, but I promise my next one will be more detailed again!
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
February 6th, 2006, 01:45
Posts: 92
Threads: 5
Joined: Mar 2004
Wow. Well played. I hadn't thought it was possible to get the Quadruple scoring multiplier, but you did it, and convincingly at that.
Congratulations!
-Jester
February 6th, 2006, 02:32
Posts: 1,922
Threads: 68
Joined: Mar 2004
Hi,
Jester Wrote:I hadn't thought it was possible to get the Quadruple scoring multiplier Note how Sirian's first parts end, and how many priest and farmer points he already has scored. I'm sure he got his score quadrupled in the end as well. And since he's a lot more patient than I am, I guess he (and probably others) will score better than I did...
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
February 6th, 2006, 08:25
Posts: 17,503
Threads: 78
Joined: Nov 2005
Possibly -- however, I can only add that my farmer/priest scores were comparable with both of yours and Sirians. It was the late-game warmongering that kept my score down; I had plans to continue attacking, but when I was presented with a chance for victory (and ending the painful playing of a large modern age map on my 512MB of RAM!) I went for it. Ah well, it is the weaker part of my Civ game, the warring.
Nice cossack there at the end! About double the exp I pulled in!
Suffer Game Sicko
Dodo Tier Player
February 6th, 2006, 10:40
Posts: 7,548
Threads: 63
Joined: Dec 2005
You're the man. How you did it was what I was *trying* to do, though I failed quite gloriously....
February 6th, 2006, 19:12
Posts: 599
Threads: 21
Joined: Jun 2005
Good Game! I noticed that you founded your 2nd city a bit away too. I normally put the second city close, why the reach?
I agree, lots of units and a big map makes my elbow hurt with all the moving of units.
February 6th, 2006, 21:17
Posts: 133
Threads: 9
Joined: Mar 2004
Nice game, Kylearan! I knew you would be one of the people to get the 4x score, and I figured it would take a domination approach to do it.
I echo Atlas' question, why was St. Petersburg so far south? I mean, it's a good location, but what made you decide to push there for the first city?
I feel for you on developing all those size-25 cities at the end, it was tedious enough for me and I didn't develop nearly as many.
February 7th, 2006, 02:44
Posts: 1,922
Threads: 68
Joined: Mar 2004
Hi,
Justus_II Wrote:I echo Atlas' question, why was St. Petersburg so far south? I mean, it's a good location, but what made you decide to push there for the first city? I had found Qin very very early, and actually thought his capital would be more close to the choke point. I had had some bad experience before with AIs quickly settling near my capital, so I wanted to close off the choke point as fast as possible (when I had sent the settler away, I had planned to found it *on* the hill; I forgot why I decided leave the choke open after all...). I wanted to wage war before 500AD if possible, so controlling the choke point seemed critical to me.
I have found that now that corruption is gone, I'm more open to found my first cities farther away from the capital. This leads to higher distance upkeep in the beginning, but it also allows me to stake my claims earlier. In this case, I knew distance upkeep would become a problem very early anyway due to the map layout. Add to this my paranoia about Qin...
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
February 7th, 2006, 11:49
Posts: 1,882
Threads: 126
Joined: Mar 2004
Kylearan Wrote:my paranoia about Qin...
Now that's a wise player.
- Sirian
Fortune favors the bold.
February 8th, 2006, 16:58
Posts: 599
Threads: 21
Joined: Jun 2005
Kylearan
I did not know where to post, but here seemed as good as anywhere. I just had to say that Your No Military Game was awesome, congrats! Nothing else to be said about it except
Atlas
|