Master of Magic has always had a special place in my heart. I was 15 when I started playing it, and back then it was pure magic. There was just so much to explore! And the unit/XP systems appealed massively to me, it was almost like an RPG experience. But as I started learning how to analyze stuff it quickly became obvious that the game balance was completely shot. Couple that with a horrible AI and the magic started dissipating over the years. I'd keep whipping it out now and then, but it just wasn't the same. I'd lost my childhood innocense, and with it my joy and sense of purpose in life.
Fast forward to Catnip, a mod project which aims to rebalance MoM for greater strategic diversity. Early last year I learned that MoM still has a sizable following and that it's quite easy to mod the game to your liking. What's better, a mysterious guy named kyrub was knee-deep in a project to fix the bugs and repair the AI. And he actually seemed to be making progress! This warranted another go, and I plunged myself into a project to recreate the game that I held so dearly.
Catnip is a mod project which aims to rebalance Master of Magic for greater strategic diversity. It will do so mainly by lots of tweaking of numbers. Units first and foremost because they're such a dominant part of the game. To a lesser extent also heroes, races, buildings and spells. There will also be hacking of features to either change effects or create new ones. For example, the unrest and XP tables can be edited quite easily.
I will be needing quite a bit of help with this project, and I'm willing to go with democratic decisions on many issues. Much of the help will concern implementation of changes and little decisions. Like going through all heroes and making them more fun one at a time with little changes. While I do want to have a big say in the general plan for it, I'm fine with leaving the details up to whoever is in charge of it.
I'm hoping for this mod to gain general approval and plan on hosting tournaments with it. There will also be tournaments with vanilla MoM, and if any competing mods come out we can do those as well.
I'll be posting more about this later today, keeping this thread locked for now as I want it to be an intro message to the project once the subforum is in place.
Fast forward to Catnip, a mod project which aims to rebalance MoM for greater strategic diversity. Early last year I learned that MoM still has a sizable following and that it's quite easy to mod the game to your liking. What's better, a mysterious guy named kyrub was knee-deep in a project to fix the bugs and repair the AI. And he actually seemed to be making progress! This warranted another go, and I plunged myself into a project to recreate the game that I held so dearly.
Catnip is a mod project which aims to rebalance Master of Magic for greater strategic diversity. It will do so mainly by lots of tweaking of numbers. Units first and foremost because they're such a dominant part of the game. To a lesser extent also heroes, races, buildings and spells. There will also be hacking of features to either change effects or create new ones. For example, the unrest and XP tables can be edited quite easily.
I will be needing quite a bit of help with this project, and I'm willing to go with democratic decisions on many issues. Much of the help will concern implementation of changes and little decisions. Like going through all heroes and making them more fun one at a time with little changes. While I do want to have a big say in the general plan for it, I'm fine with leaving the details up to whoever is in charge of it.
I'm hoping for this mod to gain general approval and plan on hosting tournaments with it. There will also be tournaments with vanilla MoM, and if any competing mods come out we can do those as well.
I'll be posting more about this later today, keeping this thread locked for now as I want it to be an intro message to the project once the subforum is in place.