Bronze Working came in this turn.
![[Image: pericles85.jpg]](http://img515.imageshack.us/img515/1964/pericles85.jpg)
There is copper at Sparte's future site! This is, naturally, good news. Of course, it would have been better had it been on the tile Athenai sits on, raising its base tile yield to a whopping 2/3/1.
I swapped to Slavery this turn, naturally. This delays my decision by 1 turn and gives me a little more breathing space, but I nevertheless find myself at a dilemma: To tech to Sailing, or the Wheel?
Sailing gets me an instant connection to my capital, unlocks lighthouses, and is one of the prerequisites to build the Great Lighthouse. On the other hand, the Wheel allows me to hook up copper and horses (Though this is hardly urgent given the shape of the map and the Noble difficulty), while also serving as a prerequisite to Pottery and Granaries.
And then, of course, there is the fact that I might lose the Great Lighthouse to Ruff anyway thanks to his fast workers; of course, I might lose it to other players too.
I'll have to crank up my C&D division again.
------
On a separate note, I've gotten some diplo back.
Kodii also replied saying the same thing about starting positions. I sent the revised map off to Ruff and Mackoti.
The revised map:
-----M-----
-S------P-
--R----K--
(It looks better in the Gmail browser, I swear)
This is, naturally, very good news.
With Kodii and Ruff next to each other, they will be able to keep each other in check. Of course, they could always ally with each other and expand outwards... But as I expect them to be tied for the lead, they'll probably- well, hopefully- be locked in a battle for dominance.
P.S. That reminds me, what is the minimum EP requirement for visibility on graphs?
![[Image: pericles85.jpg]](http://img515.imageshack.us/img515/1964/pericles85.jpg)
There is copper at Sparte's future site! This is, naturally, good news. Of course, it would have been better had it been on the tile Athenai sits on, raising its base tile yield to a whopping 2/3/1.
I swapped to Slavery this turn, naturally. This delays my decision by 1 turn and gives me a little more breathing space, but I nevertheless find myself at a dilemma: To tech to Sailing, or the Wheel?
Sailing gets me an instant connection to my capital, unlocks lighthouses, and is one of the prerequisites to build the Great Lighthouse. On the other hand, the Wheel allows me to hook up copper and horses (Though this is hardly urgent given the shape of the map and the Noble difficulty), while also serving as a prerequisite to Pottery and Granaries.
And then, of course, there is the fact that I might lose the Great Lighthouse to Ruff anyway thanks to his fast workers; of course, I might lose it to other players too.
I'll have to crank up my C&D division again.
------
On a separate note, I've gotten some diplo back.
Pegasus Wrote:[COLOR="PaleGreen"]Sylon,
Thankyou for your knowledge of the map, and being quite open on first communication.
We the Thundereans believe to have the same idea about the map positioning except that Kodii is of SE and we are of NE.
Unfortunately Cheetarah missed Mackoti up in that corner. In fact it was where we met Ruff and he advised of your Warrior heading West so Cheetarah backtracked SE to meet. I would be greatfull if you could pass on a message to mackoti for a rendesvous. Cheetarah will head onto the Plain Hill Silver tile next turn.
Kind regards,
Pegasus[/COLOR]
Kodii also replied saying the same thing about starting positions. I sent the revised map off to Ruff and Mackoti.
The revised map:
-----M-----
-S------P-
--R----K--
(It looks better in the Gmail browser, I swear)
This is, naturally, very good news.

P.S. That reminds me, what is the minimum EP requirement for visibility on graphs?
Playing as the Mayans in PBEM9
Dedicated Lurker to the Byzantines in PBEM12
Dedicated Lurker to the Byzantines in PBEM12