Racial units is the term I use for all units that are restricted to a single race (with pikemen being the sole exception, which bothers me). The racial stat bonuses and penalties applied to basic units do not apply to racial units.
I'm planning on raising the cost of most units to make it a little harder to create a killer stack.
I'm planning on raising the cost of most units to make it a little harder to create a killer stack.
Code:
[i]
name fig off def rng amm hrt res cst mov acc special[/i]
[b]Barbarians[/b]
Berserkers 4 7 2 6 t 6 5 180 2 - cold immunity
[b]Beastmen[/b]
Centaurs 2 9 5 4 4 8 6 120 5 - first strike
Minotaur 1 16 6 . . 20 6 200 2 +1 cloak of fear, large shield
Magicians - - - - - - - - - - -
[b]Dark Elves[/b]
Nightblades 2 6 4 2 DmG 4 9 120 3 - magic immunity, missile immunity
Nightmare 1 10 6 8 4 12 9 200 3f +1 planar travel, magic immunity
Warlocks 2 5 6 6 4 - 9 240 2 +1 magic immunity, missile immunity, illusionary attack
[b]Draconians[/b]
Doom Drakes 2 8 3 7 f 12 7 120 4f - -
Air Ship 1 - - - - 10 6 160 3f - -
Magicians - - - - - - - - - - -
[b]Dwarves[/b]
Hammerhands 3 9 4 . . 15 7 200 2 - mountaineer, poison immunity
Steam Cannon 1 - - - - - 7 - - - -
Golem 1 15 16 . . 30 9 300 3 - lucky, all immunities except missile and magic
[b]Gnolls[/b]
Wolf Riders 3 11 4 . . 8 4 160 5 - -
[b]Halflings[/b]
Slingers 6 1 3 1 8 1 5 80 2 - luck, large shield, armour piercing
Half Giants 6 5 4 . . 3 6 100 2 - luck, first strike[i]
name fig off def rng amm hrt res cst mov acc special[/i]
[b]High Elves[/b]
Longbowmen 4 1 3 4 8 2 6 100 2 +2 long range, illusion immunity, forester
Elf Lords 2 9 5 . . 8 8 160 4 +3 first strike, armour piercing, forester
Pegassus 1 12 7 6 4 12 9 180 3f +2 large shield, armour piercing
Magicians - - - - - - - - - - -
[b]High Men[/b]
Pikemen 4 7 4 . . 4 4 120 2 - first strike, negate first strike, armour piercing
Paladins 2 13 8 . . 12 9 240 3 - first, armour piercing, holy bonus 1, large shield
Magicians - - - - - - - - - - -
[b]Klackons[/b]
Stag Beetle 1 18 9 . . 20 5 160 2 - merging, armour piercing
[b]Lizardmen[/b]
Javelineers 5 4 3 4 2 5 3 100 2s -
Dragon Turtle 1 10 7 8 f 16 5 160 3s - -
[b]Nomads[/b]
[u]note[/u]: I'm turning nomad pikemen into normal halberdiers
Horsebowmen 4 6 2 3 4 5 4 80 4 - -
Rangers 3 5 4 5 6 4 5 160 3 - pathfinding
Griphon 1 - - - - - 6 200 4f - -
[b]Orcs[/b]
Wyvern Riders 2 - - - - - 5 160 5f - -
Magicians - - - - - - - - - - -
[b]Trolls[/b]
War Trolls 2 - - - - - 5 200 2 - -
War Mammoths 1 - - - - - 5 - ? - -
[u]note[/u]: I really dislike war mammoths, are they ever used? Want to remake them completely.