Since kyrub announced that he wants to try and add a new resistance system for Catnip 2.0, I think we need a thread for it! 
I'll start out with a few options:
Table based
All resistance chances can be looked up in a table that we define as we like. First example I've put gives +10% chance for the first 4 crosses, then +5% for the next 6 crosses, then +2% for the next 5 crosses and +1% up to 95%.
Individual chances
Each cross has an x% chance of resisting the spell or effect. I've put two examples for x=10 and x=12.
Examples:

I'll start out with a few options:
Table based
All resistance chances can be looked up in a table that we define as we like. First example I've put gives +10% chance for the first 4 crosses, then +5% for the next 6 crosses, then +2% for the next 5 crosses and +1% up to 95%.
Individual chances
Each cross has an x% chance of resisting the spell or effect. I've put two examples for x=10 and x=12.
Examples: