Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Volunteers needed!

This project will require quite a bit of manpower, and I'd be happy to let go of a whole bunch of it. Implementing the changes takes a lot of time, and deciding on all the little details also takes a lot of time. I'm looking to take on at least 3 helpers, and here are some examples of stuff I'd like to delegate:
1) Basic units (including racial modifications)
2) Racial units
3) Heroes (doesn't include any hacks to abilities and stuff, just number tweaking)
4) Buildings
5) Spells
6) Races

I've mostly been working on basic units, racial units and buildings myself and will have more of an opinion on what to change there, but all is up for debate. Please PM me if you're interested in taking on a small part of the project, assistance would be greatly appreciated.

I'm happy to report that Vagabond has signed up for magic duty! He'll be handling most matters concerning all the changes to magic, with free hands on anything I do not object massively to.

I'm still interested in someone to handle summoned monsters and someone to handle heroes, please PM me if you're willing to help.

And Jtm has signed up to handle heroes. If anyone is interested in balancing summoned creatures, please PM me about it. Thanks to Jtm and Vagabond, this bodes well for the chances of getting Catnip v2.0 out in a somewhat timely manner.

WhiteMage has volunteered to handle summoned creatures. That completes the team for now and all bases are covered, but there are still things you can help with if you're interested so don't hesitate to PM me smile

fwoop signed up for hero duty, and Jtm has offered to instead do the implementation of all unit changes. Thanks to both of you!

Catnip 2.0 is coming along nicely, but we're at a standstill concerning spreading the news of our existence. I'd really appreciate it if one or two would help out with advertising the forum.

If someone is willing to help do the implementation of all (or some) of these changes, I'd be grateful. And as always, I need more feedback on everything and extensive playtesting once it is released.



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