December 9th, 2010, 15:02
(This post was last modified: December 9th, 2010, 15:56 by kyrub.)
Posts: 901
Threads: 28
Joined: Oct 2008
Catwalk Wrote:I still prefer Invulnerability at strength 2. It's one of the best ways to counter multi-figure units, while not being terribly effective against single-figure units. Spells like that are really important in order to balance out multi-figure advantages IMO. No, since the bonus is applied for every defending figure. Actually, it is more effective for an 8-figure unit than for a single one.
Invulnerability should be either
- moved up a rarity level
- eased to 1 block
- stripped off the weapon immunity effect
- conserved as it is, but the bonus is applied only once for the whole unit
The last case would make the spell very good only for non-multifigure units, I guess.
Vagabond Wrote:I don't use Heroism for comparison because I haven't come up with a fix to the spell that anyone likes. I still think about it, but nothing productive comes from my ruminations. If Heroism is not castable in combat, I could live with Catwalk's suggestion (conserve, move up rarity lvl, +$). In combat, it is a no-brainer, I cast it always on my least experienced unit (it's dumb). If Heroism is not castable in combat + Veteran level only, I'd let it exist in Common spells, where it is most useful (beginning of the game). Although Heroism --> Veteran... sounds disapointing.
Quote:Though for later spell changes I'm now thinking of a beefier combat spell Giant Growth that could give +health and +attack.
Yipee.
December 9th, 2010, 15:05
Posts: 6,457
Threads: 134
Joined: Aug 2004
True, didn't think about that one. I hate the last option, not sure what to suggest for it.
December 10th, 2010, 14:04
Posts: 101
Threads: 6
Joined: Oct 2010
kyrub Wrote:If Heroism is not castable in combat, I could live with Catwalk's suggestion (conserve, move up rarity lvl, +$). In combat, it is a no-brainer, I cast it always on my least experienced unit (it's dumb). If Heroism is not castable in combat + Veteran level only, I'd let it exist in Common spells, where it is most useful (beginning of the game). Although Heroism --> Veteran... sounds disapointing.
I love collaberative work because someone always points out something I missed. I also hate collaberative efforts because the thing I missed is often blindingly obvious. Ah well, I really like taking Heroic out of the combat spells and making it strictly overland. You can still cast it on your least experienced army member, but 20 turns later that will have changed.
December 10th, 2010, 14:41
Posts: 6,457
Threads: 134
Joined: Aug 2004
I'd actually prefer it being combat only over overland only :neenernee
December 10th, 2010, 16:56
Posts: 901
Threads: 28
Joined: Oct 2008
The reasons behind your preferation...?
December 12th, 2010, 16:48
Posts: 101
Threads: 6
Joined: Oct 2010
kyrub, you mentioned wanting changes in a table. What's your preferred format? CSV, XLS, whatnot?
December 12th, 2010, 18:45
Posts: 901
Threads: 28
Joined: Oct 2008
Oops. I always thought someone else would do the changes, until we get to the real hard part. I think I even said that somewhere (not sure).
These are simple hex-editions in SPELLDAT.LBX (external) table. Look up Aureus posts in roughseas.ca and you should get the idea how to change them. He explains all somewhere there. If you're stuck, PM me and I will try to help you. But I am illiterate as much as you on this subject.
December 12th, 2010, 21:22
Posts: 141
Threads: 12
Joined: Nov 2010
Catwalk Wrote:I'd actually prefer it being combat only over overland only :neenernee
Yes, I vote for combat only 120%. Please make it so. In addition, with warlord, a unit should be promoted ultra-elite, rather than just elite.
December 13th, 2010, 11:01
Posts: 101
Threads: 6
Joined: Oct 2010
kyrub Wrote:Oops. I always thought someone else would do the changes, until we get to the real hard part. I think I even said that somewhere (not sure).
These are simple hex-editions in SPELLDAT.LBX (external) table. Look up Aureus posts in roughseas.ca and you should get the idea how to change them. He explains all somewhere there. If you're stuck, PM me and I will try to help you. But I am illiterate as much as you on this subject.
OK, I'll see what I can do
robinh2123 Wrote:Yes, I vote for combat only 120%. Please make it so. In addition, with warlord, a unit should be promoted ultra-elite, rather than just elite.
Could folks that want it combat-only give a reason? Here's the situation: Heroism is too powerful. And it's at its most powerful as a combat buff because then you can cherry pick your least experienced unit and buff them. As a non-combat buff, you have to do more planning and that seems to me to be a good thing.
As to elite/ultra-elite that's I believe a bug. Heroism as a non-combat spell fixes that bug essentially, but if we reinstate Heroism as a combat buff then that bug will need to be addressed at some point. Addressing that is outside the confines of Catnip 2.0 however.
December 13th, 2010, 12:08
Posts: 6,457
Threads: 134
Joined: Aug 2004
I agree with the given arguments, overland only is fine as combat is where it's most powerful. Especially if you disallow it on heroes.
|