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Quality of Life Wishlist

This thread aims to consolidate any ideas we might have for added convenience/user-friendliness in CoM II (or possibly future versions of CoM).

Combat

Auto-Stalemate: If in any battle one side becomes both a) incapable of attacking any unit on the other side and b) incapable of throwing spells, allow the player the option of immediately ending the battle as if 25 rounds had passed (i.e. both sides retreat exhausted).

No Auto Casting: Allow option to disable spellcasting in auto/quick combat.

Results Screen: After quick combat, give screen listing unit casualties.

Quick Quick Combat: Hotkey to enable/disable Quick Combat (as opposed to going into Settings).

Advisors

Surveyor: Highlights possible city locations (alternatively: greys out/"dehighlights" invalid city locations); option to outline city radius for selected square.

Cartographer: Different "layers" - display city names (for quickly finding targets of events/spells); display only nodes (filter by type); display only encounter sites; etc.

Chancellor: Include events like spells cast and known cities that were conquered; include events from past 3-5 turns.

Tax Collector: New screen, shows total gold income and upkeep. Both can be broken down by source (tax/trade/building/trade goods/heroes for income, units/buildings/heroes for upkeep). Also shows total mana income and upkeep, the latter broken down by summon/unit enchant/city enchant/global enchant. Might need name change, something like Treasurer or Majordomo.

General UI

Ability to (re)map hotkeys ingame.

In bottom right "magic" square of main UI (currently displays mana income), display remaining turns for current research project.

Right-clicking on spellbooks on Mirror and Wizard Creation screens gives breakdown of how many spells per level can be researched based on current amount of books. Possibly also include total casting/research discount from spellbooks, if applicable.

Cities screen also displays turns until population growth.

"Done" button no longer removes all movement points.

Optional minimalist UI: Removes side and top bar from main screen; gold+income, food, mana+income, research turns displayed along small bar at bottom of screen instead, advisors and other screens reached through hotkeys.

Colour-coded stat enhancements: When a unit has increased stats, give those stats a different colour based on the source (e.g. keep gold for unit enchantments, white for holy bonus, red for hero abilities, blue for combat/global enchantments and/or auras, etc). This would make it easier to quickly see, for example, how much of a unit's attack bonus is coming from a hero's Leadership ability.
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Auto-Stalemate: This one is already included but it uses "fleeing is 100% safe" instead of "retreating exhausted"
No Auto Casting: This is also already included
Quick Quick Combat: This can't be done, quick combat is no longer a setting, it's a game mode. Those are not changeable while playing. You either play normal battles, or quick battles, can't mix the two because they are basically two different games with different rules.

"In bottom right "magic" square of main UI (currently displays mana income), display remaining turns for current research project." : Can't, that space is used by the random events (conjunction and aether flux)

"Right-clicking on spellbooks on Mirror and Wizard Creation screens gives breakdown of how many spells per level can be researched based on current amount of books. Possibly also include total casting/research discount from spellbooks, if applicable." : probably not enough space to add that much text but I can add a "read the manual for details" warning.

I'll add the rest to my file of ideas to consider.
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(August 4th, 2020, 17:51)Seravy Wrote: I'll add the rest to my file of ideas to consider.
These are really great ideas. The game would gain a lot from these implementations.
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(August 4th, 2020, 17:51)Seravy Wrote: Auto-Stalemate: This one is already included but it uses "fleeing is 100% safe" instead of "retreating exhausted"
No Auto Casting: This is also already included
Quick Quick Combat: This can't be done, quick combat is no longer a setting, it's a game mode. Those are not changeable while playing. You either play normal battles, or quick battles, can't mix the two because they are basically two different games with different rules.

"In bottom right "magic" square of main UI (currently displays mana income), display remaining turns for current research project." : Can't, that space is used by the random events (conjunction and aether flux)

"Right-clicking on spellbooks on Mirror and Wizard Creation screens gives breakdown of how many spells per level can be researched based on current amount of books. Possibly also include total casting/research discount from spellbooks, if applicable." : probably not enough space to add that much text but I can add a "read the manual for details" warning.

I'll add the rest to my file of ideas to consider.

Auto-Stalemate: Neat, I haven't tried that. Does it still function as fleeing? e.g. your units move to a different tile, just with 100% chance to get away? Resulting in losing the city if you do it while defending a siege? Because the time I find the situation coming up most is when I'm defending a city, particularly one with Flying Fortress.

No Auto Casting: Really? I can't believe I missed that. Where is it? Or do you mean in CoM II?

Quick Quick Combat: That's a shame, but it makes sense. The two can produce drastically different outcomes and honing the quick combat to roughly simulate actual combat would be... a herculean effort, probably bigger than the rest of the project combined. Not worth it. Still, I'm going to miss it for quickly blasting through dumb fights. 

Right-clicking on spellbooks: Yeah I was wondering if it might be possible to put the info there in place of the text that's there now explaining spellbooks - that seems like more of a "Read the manual for details" thing since new players are the only ones who'd ever need it, whereas being able to see at a glance how many spells/level you get from your current book setup without needing to alt-tab to the changelog would be beneficial for just about everyone, especially during wizard creation.
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Quote:eat, I haven't tried that. Does it still function as fleeing? e.g. your units move to a different tile, just with 100% chance to get away? Resulting in losing the city if you do it while defending a siege? Because the time I find the situation coming up most is when I'm defending a city, particularly one with Flying Fortress.

Yes, it does work as fleeing.
For "not fleeing" you have to resort to the good old "hold D key down until turn 25" but you can press Q to turn the combat animations off which makes it happen in like 3 seconds.

Quote:No Auto Casting: Really? I can't believe I missed that. Where is it? Or do you mean in CoM II?

Yes, CoM II.
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