You can download the mod here: Close to Home 1.4.5
Note that all the changes here are additions to what you already find in BtS unless otherwise stated as NEW
Changelog version 1.4
Tile Yields and Improvements
Also included are three new leaders for the missing trait combos
New game options
BUG integration
Additional bug fixes
Added bugfixes from Unoffical Patch https://forums.civfanatics.com/threads/u...19.324024/:
Knowledgebase For Modders
Note that all the changes here are additions to what you already find in BtS unless otherwise stated as NEW
Changelog version 1.4
Tile Yields and Improvements
- Lumbermills: Available at Machinery, +1 commerce, +1 commerce with Electricity, Lumber mills now +1 commerce on the corner of rivers
- Forest preserves: +1 commerce, now +1 commerce on the corner of rivers like above
- Drafting: Rifles now cost 2 pop to draft. A city must now end a draft at size 6 instead of size 5 (So size 8 to draft a rifle, size 7 to draft a musket).
- AP Resolutions: Declare War (on a non-member), Force Peace (between two members), Religious victory, and Assign City are no longer eligible resolution actions.
- Fail-gold: You never get fail-gold if you also completed the wonder somewhere else (so no National Wonder fail-gold, or doubling up on a wonder to guarantee yourself a paycheck. The game still informs you that you received "0 gold" from your hammers).
- Toroidal Maintenance: Now return city maintenance as if the map were Cylindrical.
- War Weariness: War weariness declines faster after the war ended
- Religion spread: Spreading religions via missionaries to your own cities never fails
- Global warming: Removed
- Espionage: Active missions removed
- Espionage: 'No espionage' option fixed, see bugfix section for more details
- Agriculture: Cost 40 instead of 60
- Mysticism: Cost 60 instead of 50
- Fishing: Cost 50 instead of 40
- Metal Casting: Cost 300 instead of 450
- Alphabet: Cost 250 instead of 300
- Mysticism: Now adds +1 commerce to Palace
- Refrigeration: lose +1 sea movement
- Castle: Obsoletes at Corporation instead of Economics
- Customs House: Cost 120 instead of 180, also applies to all UBs based on Customs House (Feitoria)
- Colosseum: -25% war weariness
- Red Cross: Cost 200 instead of 600
- West Point: Cost 550 instead of 800, +5 XP instead of 4, Requires a level 5 unit instead of 6
- Resource modifiers: All wonders that had +100% production with a specific resource now only have +50% production with that resource.
- Great Lighthouse: +1 trade route in coastal cities instead of +2
- Statue of Zeus: Obsolete at Gunpowder
- Flanking: Flanking strength (used to calculate damage from flanking strikes) of all units reduced by 50%.
- Circumnavigation: +1 trade route in all coastal cities instead of +1 movement and can be achieved by everybody
- Coastal blockade: only blocks trade routes, blockaded cities can still work blocked tiles.
- Free Wins against Barbs: All units that can act as MP get Free Wins against barbs as long as a settler is present in the same tile. Does still reduce your Free Wins towards Barbs
- Scout: +0% vs animals (+200% gained with Hunting) instead of +100%, no tech required, that way everybody starts with a scout
- Swordsman: +25% city attack instead of +10%, also applies to UUs Jaguar Warrior and Gallic Swordsman
- War elephant: Strength 7 instead of 8, does not apply to Khmer UUs, requires Ivory or Iron, does apply to Khmer UUs
- Explorer: Gains Flanking
- Airship: Cannot see submarines
- ICBM: Cost 1500 instead of 500
- Tactical Nuke: Cost 750 instead of 250
- Nukes: Nukes never create fallout on tiles containing strategic resources.
- Work Boat: no longer require any tech (still require Fishing to work water tiles).
- Galleon: Requires Paper and Astronomy, Dutch UU still only requires Astronomy
- Privateer: Required techs are Gunpowder and Astronomy instead of Chemistry and Astronomy
- Tech: Discovering the corresponding tech for a corporation earns you an executive of that corporation. To settle the HQ you still need a great person.
- Sid's Sushi Co.: Food bonus per resource 0.25 instead of 0.5 and culture bonus per resource 1 instead of 2, maintenance costs halfed
- Mining Inc.: Hammer bonus per resource 0.75 instead of 1, maintenance costs 3/4 of original
- Serfdom: +1 commerce on Farms, +1 hammer on Watermills and Windmills
- Emancipation: lose unhappiness bonus, gain +10% Hammer in all cities
- State Property: Lose +10% Hammer in all cities
- Environmentalism: Available at Biology instead of Medicine, remove Corporation costs
- Nationhood: Low cost instead of No Upkeep
- Financial: +1 commerce on land tiles that have 3+ commerce, +1 commerce on water tiles that have 2+ commerce, +100% production of bank
- Expansive: Remove Worker bonus, add +100% production of Aqueduct
- Creative: Reduce Library bonus from 100% to 50%, Remove production bonus for Colosseum
- Charismatic: +100% production of Monument, +100% production of Colosseum
- Imperialistic: +100% production of Stable
- Aggressive: -25% unit maintenance cost and +100% production of Jails,
- Philosophical: +150% GPP instead of +100%
- Protective: +75% domestic trade route yield
- UBs no longer obsolete at any time. Affected civs are Celts, Egypt, Ethiopia, Native America, Spain
- America UB: NEW Immigration Station - Harbor replacement, +3 Great People Points, +1 happy from Hit Musical, Singles and Movies
- America UU: NEW Minuteman - Musket replacement, Starts with Guerrilla 1 and Woodsman 1.
- Arabia UU: Camel Archer starts with March
- Byzantium UB: add +2 artist slots
- Celts UB: +1 culture
- China UU: max 40% collateral damage instead of max 60%
- Germany UB: Assembly Plant available at Steam Power instead of Assembly line, +2 hammer
- Germany UU: NEW Riesengarde - replace Grenadier, available at Chemistry, starts with Pinch
- Inca UB: Makes city act as a source of fresh water instead of +2 culture
- India UU: movement 2 instead of 3, start with Mobility promotion, Cost 70 instead of 60
- Japan UB: NEW Tatara, Forge replacement - +2 XP to Melee, +10% hammer bonus with coals
- Maya UU: Starts with Woodsman 1
- Native America Tech: Hunting/Agriculture instead of Fishing/Agriculture
- Native America UB: Available at Archery instead of Mysticism, additional +1 XP for gunpowder units, never obsoletes
- Russia UB: Replace University instead of Laboratory, only +1 free scientist
- Spain UB: Never obsoletes, +2 XP for naval units
- Zulu UU: Remove Mobility promotion
Also included are three new leaders for the missing trait combos
- LieuYe (ORG/PRO)
- San Martin (CHM/CRE) and
- Nebuchadnezzar (IND/PHI)
New game options
BUG integration
Additional bug fixes
Added bugfixes from Unoffical Patch https://forums.civfanatics.com/threads/u...19.324024/:
Knowledgebase For Modders
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee