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If you find any problems, bugs or otherwise errors please post them here.
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(August 29th, 2020, 16:15)civac2 Wrote: OK, so the turn error message was gone for a while. But I don't understand what I did differently. It's back now. The mod will create the balance and combat log files in the Documents\My Games\Beyond The Sword directory but can't write anything into those files.
Edit: If I run the mod as a local admin and load it directly via setting it as default in the ini the balance log gets written and there are no errors on turn transitions. Combat log does not work even under these circumstances.
Ok that is so strange. When exactly did the error appear again. During a running game? Or did you restart civ and it appeared?
The combat log writes in the same way as the balance log. What exactly did you do to get something in the combat log. I assume you just attacked a unit?
August 30th, 2020, 02:42
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I had these errors from the start. With the described method I can get the balance log to work properly. Combat does not work and never did. However, if I delete the combat.log file the mod will correctly recreate it which is also really confusing. It is able to create a file but not write into that same file.
August 30th, 2020, 02:55
(This post was last modified: August 30th, 2020, 02:55 by Charriu.)
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That's exactly what is throwing me off, that it can create but not write. Deleting the file first was probably good in case any more permission problems are still there.
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Just to make sure that this isn't the problem. Both logs are cleared when you start a new game. Maybe you did that and that's why it's empty. Try the following:
1. Start a game
2. Do a fight
3. ALT+TAB out of the game and look at the combat.log
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This is what happens when I engage in combat.
[attachment=18771]
This particular fight was my scout figthing off a lion. Logs:
[attachment=18772]
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Also I think I found the cause for not-spawning-executive. I used some existing code that did check if nobody else had discovered the tech already. So in your example I can assume that the AI holding the HQ already had Railroad and because of that you didn't get the executive. I fixed it now. Thanks a lot for finding that bug.
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(August 30th, 2020, 03:28)civac2 Wrote: This is what happens when I engage in combat.
This particular fight was my scout figthing off a lion. Logs:
Ha, the solution to the riddle was the German language. ![goodjob goodjob](https://www.realmsbeyond.net/forums/images/smilies/goodjob.gif) Could you verify that you don't get that error in english? In the meantime I will try to fix that error.
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Did you see my previous post?
As for the corporations I still don't like the way it's implemented now. If you spread the corporation you help one of your competitors while receiving a hit to your economy. Creative constructions and Sushi may be useful for a culture victory (you also only need them in 3 cities then). Mining Inc for production is not really viable without the HQ imo. The main advantage of Mining is that you could get decent production while keeping your towns. So you could keep up research and produce military at the same time. Downside were the much higher costs.
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Yeah, it works now.
Also, I didn't know you could change language after installation. I would have changed earlier. The German translation is heinous.
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