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Wizard Challenge thread

I think it would be a good idea to start a thread for challenging users with custom wizards and reporting playthroughs with them. I'll start off with my last run:

Wizard

Sorcery 7 books, Retorts Runemaster and Astrologer, Race High Men

My reasoning was that I would play to the supposed strengths of Sorcery's dispelling power by boosting dispel resistance and Arcane spell research and cost. Sorcery also doesn't get many good summons until Rare, but it does get nifty spells for combat like Confusion and AEther Sparks, so I decided to pick Astrologer so that said spells could be cast reliably in nodes. Lastly, High Men have reasonably strong military units early and mid game, so I picked them in the hopes that they would bolster the weak early game.

My playthrough turned out rather tense. I opened up with searching liars with a Magic Spirit, then casting Nagas to claim some easy rewards. However, trouble soon followed as a Death wizard Rjak, with Aggressive personality, started seizing my land with Lizardmen settlers. I quickly got a Fighter's Guild up and then started massing many Pikemen. The war afterward was extremely fierce, I kept losing a settlement at the bottom of my continent, and ran into gold issues so often I actually had to use my mana supplies to pay my armies. 

Eventually I researched Water Elementals and managed to decisively push Rjak out of my continent. I got peace offers from him at around the same time a Nature/Chaos wizard, Oberic, declared war on me for accidentally stepping into one of his villages. Two stacks of Water Elementals and Pikemen razing one of his cities and getting into position for the next one made him plead for peace, with him offering a generous 252 gold as tribute. 

With both wizards being at peace, I decided to focus on my power and skill supply, as well as clearing out some nodes. Wizards Guilds were quickly brought up in most of my cities, with Amplifying Towers being constructed in most of them. I also moved enough Water Elementals and Pikemen to significantly weaken a node with Chimera in it. But war struck again, with Rjak wanting revenge for his failure. I tried attacking one of his towns with a pikemen stack but that backfired, and he stole four of my pikemen. Six Water Elementals did work, but he got a stack of Wraithform Halberdiers and some Pegasai and took one of my cities. My Water Elemental stack retook it, but upon using it to advance, I ran into a nasty surprise, with Night Stalkers effortlessly taking out my Water Elementals. At that point I quit since I saw no good answers to them in my spell book. 

Perhaps I should have used Resist Magic more since I was facing an Aggressive Death wizard. It would have also been handy to have upgraded to Paladins, but the thought never struck me as I was forced into dedicating my towns to supplying Pikemen early on, which led to my power and skill being somewhat neglected. Flying Warships would have been a fairly formidable force though still perhaps weak to Night Stalkers.
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Wizard 2

Life 7 books, Death 4 books, Retorts Artificer, Charismatic, Race Klackons

My attempt at making a wizard focused on hero strategies. I picked Death books to gain Wraithform and Klackons to set up the economy to support them faster. Had to first fend off a quick grab by Freya, with her claiming a lot of land with water walking. A constant stream of Halberdiers, strong navies from my harbors, and an early assassin hero eventually turned the tide and let me capture one of the cities on her continent. She requested a peace treaty afterwards.

Used the hero to claim a few more lairs and nodes, and discovered Raven. Raven made an alliance with Freya a bit later. Thankfully he was peaceful and Freya lawful, so there was little danger of an impromptu war. Clearing a few more dungeons revealed a witch hero, which was welcome. I decided it was time to strike and stop the other wizards from becoming too powerful. Raven was easily defeated by my assassin, with his capital being the only unassailable target. Freya managed to recapture my city on her continent, but three Griffins and a bunch of Beetles broke through, while my navy smashed most of her boats. 

Yet another period of peace followed. I got a little too reckless with my active heroes and both the witch and the assassin died to dungeons. I decided that was fine since I wanted better heroes with Create Artifact items anyway. Started massing up Shadow Demons for another strike at Raven.

Summon Hero created a few duds at first, but it finally turned up Jaer and Marcus. Jaer in particular was a very good base with his wind walking and strong ranged attacks. Attacked Raven again to stop his revival, and the demons crushed him utterly. Raven was now firmly out of the game, with only his capital remaining.

I took a look at Freya's forces, and determined it would be best to amass armies of Angels to break through her fortresses. Guardian was in effect, and she had Cockatrices to counter my Stag Beetles. Luckily, there was a relatively easy tower on my starting archipelago. This allowed me to break through Myrror before anyone else. Jaer, first by himself and later with two Angels, swiftly conquered most cities and liars. Unfortunately, this is where I got carried away and overestimated his skills. 

I ordered an attack on a chaos node guarded by four Doom Bats. Despite using Supreme Light, the angels could take out only a single Doom Bat, and Jaer's Holy Word underperformed, taking out one Doom Bat and a few random gargoyles. They lost, and didn't revive afterwards. At this point I quit, since that was a lot of mana investment gone down the drain. It was hard to recover from that loss, especially considering the value of forged equipment that went with him.
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Wizard 3

Life 5 books, Chaos 5 books, Retorts Artificer, Charismatic, Race Lizardmen

Another attempt at a hero strategy. This one took a while to get off, in part because I had to produce many Javelineers and Dragon Turtles to ward off invasions from Maniacal and Aggressive wizards. Attempted multiple attacks at one of the wizard's fortress, but failed since none of my units were strong enough to get past the defenses of his heroes. Finally secured enough lairs and nodes to outfit one hero completely. I got both wizards to declare peace, and used the time to build up Sage Guilds everywhere to get more useful spells. I made one miscalculation with my hero however; I failed to give them enough resistance. This made him way too vulnerable to cockatrices, forcing me to bring Javelineers to clear those lairs. Barely 12 turns later, both wizards declared war on me again. I struck back and managed to clear out a bunch of enemy towns, however a focus magic cockatrice struck my hero dead with one unlucky shot. At that point I quit again. My spell luck was pretty bad too, only getting Heroism, Immolation and Prayer among the good spells.
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