Final thoughts on my game here:
(April 4th, 2021, 20:46)Amicalola Wrote: Objective Summary
Compared to other players, our land had average food, terrible production, few luxuries, and strong commerce.
We began the game with two early granaries, but quickly decided the terrain forced an eastern rush. Originally we had planned to rush AT, but Noble got there first, so instead we tried to fight him. Noble's superior production combined with a major tactical error forced a peace, while Noble finished off AT. We had fallen far behind, and expanded north in a heavy farmer's gambit, with the lowest power and production for a long time, including dying players. We got lucky, and no one called us on it. Happiness was a huge problem for us, as we had no furs or gems. Thus, we built the Oracle, and took Monarchy for HR/wines. We also founded Hinduism early, and focused heavily on spreading it.
We vultured a city from the dying Ruff, and then again got very lucky when Mjmd attacked Vanrober instead of Mr Cairo, for unknown reasons (we should have died here). We were able to acquire about half of Vanrober's territory at little cost, with an army of whipped HAs; these cities quickly became the strongest in the empire, even with only granaries and forges. Afterwards, we were able to maintain a friendly border with Mjmd, and had to choose between fighting Noble on the battlefield, or economically. We chose the latter, but lost, as we couldn't close the gap. The game went from 'probably' to 'definitely' over with the razing of Basil.
Overall, I think I played the economic side of this game quite well, and the military side disastrously. It's really difficult to gauge our performance this game, because we were incredibly, stupendously lucky with geopolitical developments. If this game is run 100 times, we think we'd end up like Jowy/Ruff a good 80% of them, or more.
Learning From The Good
- Founding and spreading Hinduism, and an early OR conversion, carried us throughout this game. The early hammers and culture were invaluable alone, and we also landed a killer shrine that kept us ahead in tech. The OR hammers allowed us to keep up with the more fortunate players, while the culture helped us claim more land than we should have. I'm way more likely to go for a religion after this game.
--> As a sub-note, the Monk Wonders were really impressive, especially the AP. Further impressed by religion, and I'll have to try a SPI game at some point.
- Serfdom was a huge success. I'm really, really impressed by how strong it was, and I think we're massively under-valuing it right now. England went from the lowest to highest production in the game in 20 turns, thanks to this civic and the AP. It would have been even better without FIN, too! I'll be planning around a mid-game Serfdom conversion a lot in future games.
- We correctly identified our relative lack of happiness and built the Oracle. This was nothing fancy, but I think it was good problem solving. Make more moves like this in the future!
Learning From The Bad
- I fought wars very badly, pretty much every time. In the Noble war, I made a major tactical error that forced a peace treaty. In the Ruff war, I nearly failed to vulture even that single city. In the Vanrober war, I underbuilt for real fighting, and overbuilt for vulturing cities (we ended up doing the latter). Overall, these issues can be placed on one major flaw:
--> Poor foresight. My internal thinking of 'what will this look like in 10 turns' was awful, as I consistently under-estimated the strength of opponents. I expected Noble's units to be fighting AT, but of course he had more. I expected Mjmd to beat Vanrober quicker, but of course he stalled out without catapults. These were things a better player would have realised. In future, I should spend more time planning out how a conflict will look after it starts.
--> The early granaries combined with a rush were stupid. We should have either rushed faster, or not at all. This game taught me to never half-ass fights.
- Taking the game too seriously. Isn't this meant to be fun?? I don't know why I get so sucked in, but this game caused literal clinical distress, so I think it's pretty obvious that I need to chill the hell out. I'm very open to advice on this one, if anyone else has struggled similarly. I'd probably play better with less stress, too.