Copied directly from the manual, now including the new powers added yesterday, the book costs, which item type is allowed, and which tier of spell is required (enchant item or create artifact). (Not yet available in the test version, this will be the first update after the initial beta Slitherine posts so...I don't know when. I need to test the new abilities anyway, they are fresh and I haven't even launched the game since I finished adding them.)
Let me know if you think one of them should have different restrictions (book cost, create artifact spell, item type) and why, if there is a good enough reason, I'll change it.
Code:
Chaos Powers
Flaming
Books required : 2
Create Artifact required : No
Weapons only.
Add +3 attack strength.
Lightning
Books required : 3
Create Artifact required : Yes
Weapons only.
Grant Armor Piercing.
Doom (Chaos)
Books required : 4
Create Artifact required : Yes
Weapons only.
Grant Doom : Always deal attack power/2 damage.
Destruction
Books required : 4
Create Artifact required : Yes
Weapons only.
Gain Destruction : If the enemy unit fails to resist when attacked, it is irrecoverably dead.
Immolation
Books required : 2
Create Artifact required : No
Gain Colt Immunity and Immolation.
Insulation
Books required : 3
Create Artifact required : No
Staves, Wands, Armor, Accessories only.
Gain Fire Immunity and Lightning Resistance.
Pandora's Box
Required Books : 5 Chaos
Create Artifact required : No
At the start of each combat turn, summon a random fantastic creature from a budget pool that depends on the level of the hero wearing the item.
Recharge
Required Books : 2
Create Artifact required : No
Bows, Wands and Staves only.
Increases max ammo for the unit by 4.
Amplifier
Required Books : 5
Create Artifact required : Yes
All friendly spells deal or heal 1 more damage if they successfully deal any damage. Multiple copies of the ability are not cumulative. The spell doesn't need to be cast by the unit wielding this item but the unit has to be present in the battle where the spell takes effect.
Death Powers
Vampiric
Books required : 3
Create Artifact required : No
Melee Weapons only.
Grant Life Steal -2.
Death
Books required : 3
Create Artifact required : No
Weapons only.
Grant Death Touch -3.
Wraith Form
Required Books : 2 Death
Armor and Accessories only.
Create Artifact required : Yes
Cloak of Fear
Required Books : 1 Death
Armor only.
Create Artifact required : No
Shadow
Required Books : 4 Death
Create Artifact required : Yes
Swords and Maces only.
Grant Thrown equal to half the base melee attack strength.
Necromancy
Required Books : 5 Death
Create Artifact required : Yes
Wands, Staves, Armor and Accessories only
At end of battle, units who died on your side and weren't undead yet, return as undead units. Limited to a budget per combat, that scales with hero level.
Egoism
Required Books : 5 Death
Create Artifact required : No
Equipped hero gains double experience.
Dark Force
Required Books : 6 Death
Create Artifact required : No
Armor and Accessories only.
At the beginning of combat, the unit recovers to full health and gains +10% chance to hit and to defend.
At the end of each of their combat turns, they take 1 irrecoverable damage.
Stealth
Required Books : 3 Death
Create Artifact required : No
Armor and Accessories only.
Equipped hero gains Stealth, making them impossible to see, hear, or otherwise detect outside combat.
-The hero does not trigger Wizard's Pact violations.
-The hero can accurately scout the contents of Lairs, Nodes, or other encounter zones, including the type and exact quantity of all defenders.
-The hero is not shown on the overland map, as if it was invisible. (Note : this does not affect the AI)
Nature Powers
Resist Elements
Required Books : 1 Nature
Create Artifact required : No
Elemental Armor
Required Books : 3 Nature
Create Artifact required : Yes
Stoning
Required Books : 2 Nature
Create Artifact required : No
Weapons only.
Grants Stoning : The attacked unit has to resist at -1 or one figure in it irrecoverably dies.
Water Walking
Required Books : 1 Nature
Armor and Accessories only
Create Artifact required : No
Regeneration
Required Books : 5 Nature
Create Artifact required : Yes
Armor and Accessories only
Grants Regeneration 1.
Path Finding
Required Books : 1 Nature
Create Artifact required : No
Accessories only
Grants Pathfinding
Merging
Required Books : 4 Nature
Create Artifact required : Yes
Staves, Wands, Armor and Accessories only
Grants Merging movement.
Life Powers
Exorcist
Required Books : 2 Life
Create Artifact required : No
Weapons only.
Grants Bless and Exorcise : Attack target must save at -3 or lose 1 figure irrecoverably if it's fantastic.
True Sight
Required Books : 3 Life
Create Artifact required : No
Staves, Armor and Accessories only
Grants Illusion Immunity.
Bless
Required Books : 1 Life
Armor and Accessories only
Create Artifact required : No
Invulnerability
Required Books : 4 Life
Armor and Accessories only
Create Artifact required : Yes
Lion Heart
Required Books : 3 Life
Armor and Accessories only
Create Artifact required : Yes
Divine Protection
Required Books : 4 Life
Create Artifact required : Yes
Staves, Wands, Armor and Accessories only
Grants Lucky and Death Immunity.
Sorcery
Phantasmal
Required Books : 4 Sorcery
Create Artifact required : Yes
Weapons only
Grants Illusion
Guardian Wind
Required Books : 1 Sorcery
Create Artifact required : No
Armor and Accessories only.
Grants Missile Immunity.
Haste
Required Books : 6 Sorcery
Create Artifact required : Yes
Resist Magic
Required Books : 3 Sorcery
Create Artifact required : No
Teleporting
Required Books : 5 Sorcery
Create Artifact required : Yes
Wands, Staves, Armor and Accessories only
Grants Teleporting movement and +1 movement.
Flight
Required Books : 3 Sorcery
Armor and Accessories only
Create Artifact required : Yes
Invisibility
Required Books : 4 Sorcery
Armor and Accessories only
Create Artifact required : Yes
Let me know if you think one of them should have different restrictions (book cost, create artifact spell, item type) and why, if there is a good enough reason, I'll change it.