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Issue Tracker

Hello, have you considered implementing proper issue tracking for these ideas? Forums are very clumsy, laborious and time-consuming when it comes to tracking separate issues because each thread can have dozens of issues and you need to read everything to understand the current status of each.
Have you ever used something like JIRA for this? It's designed specifically for issue tracking of this nature.

Each issue, for example, "Add spell that siphons production from enemy city to one of your own" can have its own relationships. Perhaps it is related to to another death city spell, and may even have some relationship to inspirations. All feedback about the spell are in its own section, and cross-referencing issues is seamless and fluid.

If you are interested in moving to a proper issue tracker like JIRA please let me know - I will set it up and host it for you indefinitely (free). I can also help anyone get started who is unfamiliar. As a user it's actually quite simple. But obviously this is work to set up so you all should be sure it's the best idea.

In short what it does is allow the following change to workflow:
Instead of many unrelated issues being followed vertically as in a forum,

Each issue is followed in its own area, with mostly horizontal links to other issues.
It also very strongly clarifies the current status of each issue and why it is that way, as well as what needs to be done next.
Each issue has its own images, files, feedback, and small home.
One or more authorized people are in charge of each issue, and authorized people can add to the discussion. Portions of it can be private or public, and/or with authentication where appropriate.

Anyway let me know. Looking through these forums trying to figure out what's happening with the game is very messy to me. Thanks!
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That could have been very useful in the past but unfortunately, not so much at this time. The game is pretty much complete and we are currently waiting for Slitherine to set up the official beta test and assign a release date - until that happens, I've switched to minimal effort mode since there isn't much to do other than playing the game myself looking for problems. It's been almost a month since the last bug report was posted in the alpha thread and adding significant new features at this stage of development is very unlikely.
In general, I think it's unlikely that people posting on the forum would be willing to learn to use an external software to submit ideas and bug reports and even less likely for the wider audience that will be participating as beta testers.
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