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Sidvisor

https://play.google.com/store/apps/detai...n_US&gl=US

Suede and his civ3 community developed a new training app for civ 3 that has city settlement puzzles, worker micro puzzles, and a never-ending combat odds game, which lets you guess what the odds of a combat are and then given those odds, whether it is a favorable hammer trade. It's surprising to see how active the civ3 multiplayer community has become again.

It would be really interesting if RB could collectively make something like this for civ 4, especially since we have just so many more interesting mechanics in 4.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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I'm surprised that Civ III works well for multiplayer. It strikes me as though it would be extremely snowbally (way more than civ 4), because of the lack of maintenance costs. You literally can't overexpand, and there's no maintenance check on larger Empires even before the economic techs are in.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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(May 10th, 2021, 00:14)Amicalola Wrote: I'm surprised that Civ III works well for multiplayer. It strikes me as though it would be extremely snowbally (way more than civ 4), because of the lack of maintenance costs. You literally can't overexpand, and there's no maintenance check on larger Empires even before the economic techs are in.

Civ3 has Corruption. On top of that you want to have cities as tight as possible due to the hard caps; making even faster to get the the 1 shield 1 gold stage.
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Isn't that only dependent on distance, not number of cities?
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What do you mean the hard caps? Is there a limit on the number of cities you can settle?
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Your cities start getting massive penalties once you get over the Optimal City Number. At some point your cities start producing only one shield (hammer) or gold and become useless. Of course you want as many useful cities as possible so expanding is extremely important in Civ3; but growth isn't exponential.
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Oh I missread what you meant by hardcaps. The hardcap I was referring to is that cities are only allowed to grow to size 6 at the start so you put them closer together for better worker movement, defense and lower distance penalties.
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Off-topic: Railroads grant infinite range in Civ3, don't they? Is there a worker unit that can move and then make a railroad in the same turn?
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Worker only have 1 move in civ3.
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(May 10th, 2021, 04:37)MJW (ya that one) Wrote: Worker only have 1 move in civ3.
True, but don't forget if a road is there already they can move onto it and start dropping rails.
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