I'll start.
I gave all the heroes 8 more hp across the board to help counter my deep dislike of the current implementation of Crack's Call unpreventable damage. Also, so melee heroes can still engage end game Supernaturals a few times without getting annihilated.
I reduced the magical ranged attack strength of Sprites and Ghouls by 1. Those lairs full of 9 ghouls / sprites were always very hard to crack early, often after I'd cleared out things like Chimeras. I find that while not quite as OP... Nature wizards can still cheesy farm out most Arcanus Sorcery nodes full of Phantasmal Beasts / Warriors with zero losses much earlier than other wizards.
I gave all spearmen Stealth=yes. They are now excellent scouts which give the exact composition of lairs and don't violate wizard pacts to keep nodes by wizard pact frenemies cities. I have yet to lose a city to a rampaging stack of undetectable 9 AI spearmen (nor ever even seen such a thing). Really a great change for the underused unit.
I've made lots of other changes, but these seem the most solid to me of them all. Play tested these to death. Literally. Death. (and Nature).
I gave all the heroes 8 more hp across the board to help counter my deep dislike of the current implementation of Crack's Call unpreventable damage. Also, so melee heroes can still engage end game Supernaturals a few times without getting annihilated.
I reduced the magical ranged attack strength of Sprites and Ghouls by 1. Those lairs full of 9 ghouls / sprites were always very hard to crack early, often after I'd cleared out things like Chimeras. I find that while not quite as OP... Nature wizards can still cheesy farm out most Arcanus Sorcery nodes full of Phantasmal Beasts / Warriors with zero losses much earlier than other wizards.
I gave all spearmen Stealth=yes. They are now excellent scouts which give the exact composition of lairs and don't violate wizard pacts to keep nodes by wizard pact frenemies cities. I have yet to lose a city to a rampaging stack of undetectable 9 AI spearmen (nor ever even seen such a thing). Really a great change for the underused unit.
I've made lots of other changes, but these seem the most solid to me of them all. Play tested these to death. Literally. Death. (and Nature).