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Role of Chaos Channels in Chaos Realm

This is mostly a curiosity of mine.. but what role does Chaos Channels play in the Chaos realm? I always found it weird that Chaos gets to play at buffing regular units, and not just that, even support them quite well with spells like Chaos Surge, Warp Reality, and the convenient Doom Mastery. With Blazing Eyes, Chaos can even rival Life at the buffing game. But the theme of Chaos is being good at dealing damage, whether it's through spells or through its creatures. I fail to see where turning your soldiers into monstrosities fits that theme.

For the record, I don't have many issues with the spell itself. I think Chaos Channels is fine and makes the game more interesting overall by adding nifty abilities to regular units. I just wish the fire breath would scale with level so that it wouldn't feel like a dud roll.
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It counters flying units and trades the vulnerability to Possession for a vulnerability to Banish type effects.
It's also a combo enabler as fantastic units benefit from many buffs normal units cannot.
But it's a high risk-high reward combo as the unit is easy to destroy with Banish, Exorcise, Great Unsummoning, and Holy Word while it's only protected from Possession in exchange.
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Chaos Channel is reminding me one theme of red card in Magic the Gathering, "gambling" of result. Spell/card which have powerful effect but result is unpredictable is one of theme of the red in MTG that different from predictable trade off as given by black cards or just topping up of white or green.
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(July 19th, 2021, 00:25)Seravy Wrote: It counters flying units and trades the vulnerability to Possession for a vulnerability to Banish type effects.
It's also a combo enabler as fantastic units benefit from many buffs normal units cannot.
But it's a high risk-high reward combo as the unit is easy to destroy with Banish, Exorcise, Great Unsummoning, and Holy Word while it's only protected from Possession in exchange.

I understand the functions it plays mechanically, I'm more curious about how it fits the theme of Chaos, which is about strong offensive abilities and ruining the world.
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Being able to attack flying enemies does fit into "strong offensive" theme and being random also as well as high risk, high reward by adding a major vulnerability fits into the "gambling" theme.
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What is the thinking behind blazing eyes ‘turn all chaos units into chaos spawns’ ? How much was it tested?

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Doom damage is specific to the Chaos realm and the spell has good synergy with the existing spells in the realm (Chaos Surge, Warp Reality and Doom Mastery). We also didn't have much other options as far as I remember to choose from, Chaos and Life being the two realms that have the least need for new spells in their late game.
I haven't seen the spell in play in any of my test games yet, nor most of the other new very rares. They might need adjusting for balance but that is a process that requires playing several games where the spell shows up or at least watching several such games uploaded by streamers.
Even in the DOS version, it took several years to adjust every spell to perfect balance.
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Chaos in Master of Magic is pretty much ripping off from Warhammer's Chaos with some aspect taken from Magic the Gathering's Red mana. But I think main element and lore seem to mostly Warhammer. Chaos Channel here is pretty much the same as bless from chaos gods in Warhammer which give mutation that make stronger but considered as abomination by non-Chaos believers.

https://warhammerfantasy.fandom.com/wiki/Chaos

I think many of vanila spell in chaos realm are ripped from concept in warhammer lore
Chaos Channel - Bless (mutation) from chaos gods
Warp Reality - The Warp (Chaos Realm)
Warp Creature - Chaos mutation
Chaos Rift - Chaos Portal
etc.

while direct attack spells seem to be clearly magic the gathering
basically, everything with term warp and chaos in chaos realm coming from Warhammer, the rest coming from Magic the Gathering's Red mana
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Ugh, Suppanut, you're making my nerd sensibilities go haywire.

Nobody has ever, in history, "ripped off" anything from Warhammer (at least the fantasy version). That's because Warhammer is itself a bastardization of many other sources with no original ideas of its own. Hence Games Workshop killing Warhammer Fantasy to launch Age of Sigmar, which they did so that they could own something original and sue anyone who tries to copy it.

I don't know how popular Warhammer was in the US video game community in 1993. Probably not very popular. There were definitely no Warhammer video games and most of the source material was many versions earlier than the stuff you're thinking of.

Magic: the Gathering was released in 1993, same year as Master of Magic. So unless the creators of the two were personal friends, it's impossible they took any ideas from each other.
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(July 20th, 2021, 23:14)jhsidi Wrote: Ugh, Suppanut, you're making my nerd sensibilities go haywire.

Nobody has ever, in history, "ripped off" anything from Warhammer (at least the fantasy version). That's because Warhammer is itself a bastardization of many other sources with no original ideas of its own. Hence Games Workshop killing Warhammer Fantasy to launch Age of Sigmar, which they did so that they could own something original and sue anyone who tries to copy it.

I don't know how popular Warhammer was in the US video game community in 1993. Probably not very popular. There were definitely no Warhammer video games and most of the source material was many versions earlier than the stuff you're thinking of.

Magic: the Gathering was released in 1993, same year as Master of Magic. So unless the creators of the two were personal friends, it's impossible they took any ideas from each other.

I think Warhammer fantasy is the closest thing, but if you talk about where Warp and Chaos concept of Warhammer coming from, I think it coming from Elric Series by Michael Moorcock. (which protagonist inspired white hair Arthus in Warcraft 3)

https://en.wikipedia.org/wiki/Law_and_Chaos

For 5 Magic realms concept it seem to inspired from "Master of Five Magic" which is in magic by number series written by Lyndon Hardy which also the same inspiration for magic the gathering too.
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