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Joined: Jan 2022
A bit of revision after playing more at max difficulty:
Best: dwarves, high men, dark elves, draconians
Good/Great: high elves, orcs, nomads, beastmen
Okayish: barbarians, klackon, troll, gnoll
Meh: lizardmen
It does heavily depend on synergies between race and wizard, but lizardmen get such bonus it is actually an active malus to them. They are expansionists who can’t defend their new cities until rare summons come into play
Okayish tier has races that have great side beset with glaring problems. Gnoll speed, troll regen, klackon numbers, barbarian throw. They are “rush” type and on big maps I play they remain strong on offense and weak on defense / reverse.
High elves are solid but slow-growing due to AI tendency to create many outposts. They can grow into significant threat, but are good conquests. Others are variations upon generic good stuff and depend on synergies with wizard
High men are generic good+. They also make annoyingly great neutral “crusaders” with Rampaging Beasts
Dwarves & dark elves are _horrible_ as they stuff their keeps with loads of great ranged units or even better summons later on, while having great economies
Draconians I did not play against yet, but from overall feel, they would be supremely annoying with many good flying units