Posts: 224
Threads: 4
Joined: Sep 2019
Adding battle loot is an exploit for the human player. I almost never see the AIs low on gold or mana unless they're so close to failing that they couldn't send stacks to do battle for loot anyway. I find huge surpluses of gold to be boring, so I'd prefer to see some ways to keep players appreciative of income even in the late game. Cutting tax income in taxes.xxx isn't quite enough. Maybe I'll try increasing unit support costs and building support costs.
You can change the number of lairs in Modding.xxx ( I keep forgetting the endings of files used). You can set the number of towers, nodes and lairs separately, and their strengths as well. I do like the idea of new lairs being created later in the game. If that's difficult to do, refreshing cleared lairs might be easier, with either the same monsters&treasure, or different ones. It would be nice if the chance of one appearing could depend on various factors, such as years of peace or conflict (blood-soaked ground causing undead to rise) or the size or development of cities (drives nature creatures crazy) or spellcasting (spillover from spells cause sorcery creatures to form). You could have games where you face consequences for various actions, or ones where you benefit from triggering new lairs and released monsters (death wizards could hunt monsters for new undead slaves).