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Erik's Royal Heathen Court - a Crusader Kings 3 Story

Welcome to the last Asatru-practicing duchy in the world.




Erik III 'the Heathen' Munso is a Prince of Sweden, but has not adopted the new Catholic ways of his Nephew, King Erik II, or his sister, Queen Mother Ingrid Emundsdotter.  In fact, the Norse religion that once reigned over all these lands but a hundred years ago is now being pushed out by Catholic missionaries.  Only a few counties practice the old ways, and of those only Erik III and his vassals openly resist Catholicism.




By the way, I think I know why they refer to the religion as Asatru and not Norse.  Paradox has reserved the term Norse to apply to the Norse culture group and I doubt they wanted the confusion of a religion and a culture of the same name.

Speaking of culture, one of the high points of the new expansion is the new fluid culture system.  Culture's can converge, diverge, and you can have acceptance to one or many on a variety of aspects that I haven't even kept up with all the way.  So this game will try to highlight the changes and illustrate my discovery of the new system.




We start the game as Swedish culture, which according the game diverged from Norse culture back in the year 1000.  Norse culture only remains on Iceland in the 1066 start date.  Highlighting a few things that make Swedish culture unique, let's look at the culture screen.  We can see that our nephew, the King, is the haed of Swedish Culture, and so he'll be making all the decisions about which technology we research and maybe some more that come with the new cultural mechanics.  Before the only thing that would separate cultures was their technology but now we have an Ethos, Cultural Pillars, and Traditions, each with their own bonuses and stats to make the cultures play in their own unique manner.  Open the spoiler for more details on Swedish Culture in particular.
Ethos: Bellicose
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
  • Available Mercenary Companies: +50%
  • Prowess: +2 for all Swedish Characters
  • Men-at-Arms Recruitment Cost: -10%
  • Men-at-Arms Maintenance: -10%
  • Levy Size: +10%

Cultural Pillars
  • North Germanic Heritage: +20 Cultural Acceptance Baseline with other cultures within this group
  • Norse Language: +10 Cultural Acceptance Baseline with other cultures using this language
  • Martial: Men Only.  Only men can be commanders and champions.  (This used to fall under religion, but was moved in the expansion.)
  • Swedish Aesthetics: purely aesthetic modifiers here, telling the game what names and art files to use.

Traditions
  • Strong Believers:  Zealous and Humble Traits are more common.  Characters less likely to convert religion.  +30% County Conversion Resistance.  -15 Opinion for Characters of a Different Faith.
  • Runestone Raisers:  Rulers may raise runestones to commemorate certain major life events, earning Prestige.
  • Ting-Meet: Can enact Scandinavian Elective Succession Law.  The Character Traits of Brave, Gregarious, Generous, and Blademaster give Popular Opinion bonus.
  • Coastal Warriors: Strong trait is more common.  Strong and Hale are seen as Prestigious Traits.  Bondi, Vigmen, Varangian Veterans, and Huscarls are all available as Men-at-Arms.

Speaking of our King, he is Catholic and rules over 2 dukes, 4 counts, a Prince-Bishop, and the Grand-Mayor of the island of Visby.  Nobody particularly likes the King but nobody particularly dislikes him either:  Opinion among the vassals range from +11 (Count Toke of Varend) to -44 (Prince-Bishop Adalvard 'the Young' of Skara.  We could attempt to sow dissent, seeing how Erik II has an Intrigue score of only 5.  But then again, we aren't that much better at 7.

We have 4 vassals of our own, each of them Counts and each Asatru-practicing Swedes.




I also like this screenshot as it shows my lands within Sweden as a whole. 

As far as how to open up, I do plan on doing some expansion initially.  To my north there are a few tribal lands, and since Angermanland and Sjeltie are also both Swedish and Asatru they should be relatively easy to bring into the fold.  Further north we run into Sami of the Ukonusko faith.  Or west there is Norway, which has taken almost entirely to Catholicism.  Eventually I will want to take over Sweden as well, but I hope to do it internally rather than by bloodshed.  Erik II may have turned his back on his forefather's faith, but he is still family.

Finally, let's take a look at the Swedish Court itself:







It's a sparse court.  Once we take the place over we're going to have to make some serious improvements.

One interesting thing that you can do is have your language spoken far and wide as the court-language of distant lands.  Become your own "lingua-franca", if you will.




I think we can add that to our goals as well:  try to spread Norse far and wide as a language.
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Rulers of the Heathen Court of Sweden

Failed Starts Prince Erik III 'The Heathen' of Sweden (r. 1066 - 1085) Duke Emund II of Uppland (r. 1085 - )
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Could you talk a bit more about the Court Language? Because that actually sounds like a cool little flavor thing. (Not asking for the cultures because you'll probably be focusing on that anyway).

Looking forward to seeing a patch break the savegame and forcing you to restart.
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I don't know too much about the detail, but I've gathered so far that language is tied to your culture fairly heavily.  However, clearly they're not a 1:1 ratio as High German isn't a culture in the game and yet we see it over most of the HRE.

Tying back to the Dev Diary in October which first talked about court language, they say
Dev Diary #78 Wrote:Each Ruler with a Royal Court has a language chosen as their Court Language. At the start of the game this is determined by what historically was used. If you get a Royal Court later, its Court Language will simply be your native language. You can, of course, choose to change it!

Each language you can pick as your Court Language changes the Court Grandeur Baseline. You may recall that Grandeur and this Baseline was explained in Dev Diary 61. As a refresher, your Court Grandeur measures how impressive your Royal Court is. Each month, it moves slowly towards the Baseline value. Changing your Court Language will therefore take time to actually have an effect on your court’s Grandeur.
So it seems that at the start of the game there are some presets as to which courts speak which language, but after that you can switch your court language as you like and that will cause the court's grandeur stat to be adjusted depending on how grand that language's culture is.

As for how that plays out in the game, I'm not at all certain.  Will the AI swap to court languages on the other side of the world if they are grand enough?  Or will they never switch from their historical defaults unless you switch their culture / change the ruling house?  It will be fun to see what we can do with language, and at worst it's another map to stare at lol
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Thanks for posting about this game. I am curious about CK3, but have very little experience with the Paradox-type grand strategy. The complexity, learning curve, and seemingly endless combinations of DLC are intimidating. frown Good luck with resisting the tide of Christianity erasing the old faith!
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Looking forward to this.  popcorn
It may have looked easy, but that is because it was done correctly - Brian Moore
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(February 9th, 2022, 14:27)shallow_thought Wrote: Looking forward to this.  popcorn

Agreed, though I'm saddened by never learning the fate of our friends from the last game.
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Really looking forward to this.
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I'm also looking forward to a new story, thanks pindicator.

Btw how much game do you think was left in the Socotra saga? I felt a bit like you were at a stage where nothing could really hurt you anymore, but maybe I'm underestimating the randomness of personal tragedies etc
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I think there could have been some game left in Socotra, but only if 1 of 2 things happened: a Jihad of all the Islamic world or if the Mongols had invaded. (Could the Catholics started a crusade against us? I'm not sure actually. But that definitely could have caused problems.) But the Mongols were just buggy in that game, declaring multiple wars and doing nothing in any of them. And the Seljuks / Iskenderids were just beaten back time and time again by internal wars and the Byzantines.

This game is already far more challenging. I might have to get outside help here, actually; I'm not well experienced in playing when my liege is hostile to me.
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