Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Comparing Eco Traits in CtH 2.0

Some of you may have noticed the following in PB59:


(March 16th, 2022, 12:06)Charriu Wrote: Now I have to come clean here. I made a bigger mistake with the FIN, ORG, PRO and AGG trackings. I always compared them equally when in fact their are not. FIN and PRO are handling with commerce and ORG and AGG with gold or better phrased maintenance so negative gold in a sense. But that wasn't the only mistake that I made I also never considered any modifier buildings because in my mind I thought I can't use those as there are no modifier buildings for ORG and AGG. Don't forget courthouses and vassallage civic deal with city maintenance or subtract themself before the bonus. The big mistake I made here was that there is a modifier for ORG and AGG and that is inflation. When I save 4 gold from these at a later turn I not only save 4 gold but 4 gold + the inflation from that 4 gold.
Now the mistake isn't that severe. The general direction is still what we know that for example FIN is better then AGG. But the relationship between FIN and ORG is actually a lot closer as is for AGG and PRO. So how did I get those new values. First of all the inflation is rather easy as the percentage is based on the turn number and therefore rather easily and accurately calculated. The gold modifier on the other hand is a lot harder to get and even recalculate from the old spreadsheets. In the end I opted to make a quotient between the Total Commerce and the Virtual Gold at 100% that I already tracked. Now this isn't perfect as there are also specialists, shrines and other stuff included in the Virtual Gold number. But I figured the extra gold from specialist is less then the one modified from Total Commerce and as for the shrine; not everybody owns one. Of course that means that the gold modifier I calculated can be way better then it actually is. But and that is the important thing, my calculated modifier can never be worse then the actual modifier. Therefore it is the upper limit of gold generation. With those in place I can now compare those 4 traits on equal footing. From now on all numbers will be done in that way. In fact I already used those for the T100 report, but there the gold modifier and inflation is very low and therefore does not factor in that much. And before you ask I did that for all versions of FIN and PRO.
Because of that I've gone through my past PB spreadsheets and recalculated those improved number. I will present those numbers in my modding thread after I'm done with PB59.

Well this is me presenting this stuff for you. Now I did not look at the results of every players for this. The modifiers are first noticable in T100 and only really come into play with T150 and onward. Therefore I made a selection of players across the past PBs. I was looking for empires, which lasted for the whole game and stayed intact for most of the time. Some few exceptions are in there like mackoti in PB59, who collapsed in 3 turns before the end. That makes his data still useful enough.

The goal is also not to compare the FIN and ORG players among each other but rather the FIN, ORG, PRO and AGG results of each player individually.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee

T100



First of all we are mostly interested into the bolded numbers. Those are the accumulated values for the traits including their respective modifiers. You will also find some SP games I played on Emperor. I won't consider those for the evaluation as SP is a different game then MP.

First of all we can safely say that AGG is in a distant 4th place at T100. As for the other 3 traits:

12 times ORG produced the most
5 times FIN produced the most
1 times PRO produced the most

But it's not enough just to look at the highest value. Let's look for PRO and ORG first and how close they actually were:

15 times ORG beat PRO by a significant margin
3 times ORG and PRO were in a margin of +/-50

Now I here you say, but PB59 has a huge map, which is a major difference between the PBs. That's true, but if we compare the numbers for ORG and PRO among all the PBs we see that they are actually comparable at T100. This will of course change with T150 onwards and I would not consider any PRO numbers from that point onward, but I'm getting ahead of myself.

Next up let's compare the closeness of FIN and ORG:

4 times FIN beat ORG by a significant margin
10 times ORG beat FIN by a significant margin
4 times ORG and FIN were in a margin of +/-50

Now we have to be a bit careful as with the lighthouse-nerf there are significant differences between a FIN player and a non-FIN player. That lighthouse-nerf was not present at PB58 so I will only look at the other 5 FIN players and exclude Serdoa from PB58.

There we see that

3 times FIN beat ORG by a significant margin
1 times ORG beat FIN by a significant margin
1 times ORG and FIN were in a margin of +/-50

I tend to say that FIN is slightly ahead mainly thanks to actual FIN player, but they are actual closer at T100. They both beat PRO, which in turn beats AGG easily. Of course this is only a comparison of their economic bonuses and I know that there is a lot more to them.

Lastly let's also compare FIN BtS with ORG:

14 times FIN beat ORG by a significant margin
2 times ORG beat FIN by a significant margin
2 times ORG and FIN were in a margin of +/-50

FIN easily beats ORG and the other traits.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee

T150



First of all we are mostly interested into the bolded numbers. Those are the accumulated values for the traits including their respective modifiers. You will also find some SP games I played on Emperor. I won't consider those for the evaluation as SP is a different game then MP.

We can safely say that AGG is still in a distant 4th place at T100. As for the other 3 traits:

2 times ORG produced the most
16 times FIN produced the most
0 times PRO produced the most

But it's not enough just to look at the highest value. Let's look for PRO and ORG first and how close they actually were. Keep in mind that I now exclude all PB59 as that map is just to big for this traits. I do this because it is hard to impossible to balance a game as well for 6 as for 25 players. Civ4 never was meant to be played with 25 players:

10 times ORG beat PRO by a significant margin

We know that PRO has a downer during this period in a game. Foreign trade routes are all around and players haven't engaged in major wars, which destroy those foreign trade routes.

Next up let's compare the closeness of FIN and ORG:

11 times FIN beat ORG by a significant margin
0 times ORG beat FIN by a significant margin
7 times ORG and FIN were in a margin of +/-500

Now we have to be a bit careful as with the lighthouse-nerf there are significant differences between a FIN player and a non-FIN player. That lighthouse-nerf was not present at PB58 so I will only look at the other 5 FIN players and exclude Serdoa from PB58.

There we see that

5 times FIN beat ORG by a significant margin
0 times ORG beat FIN by a significant margin
0 times ORG and FIN were in a margin of +/-500

I tend to say that FIN is slightly ahead mainly thanks to actual FIN player, but the most part it is not that far away from the arbitrary 500 points that I set. Only 3 times FIN beat ORG in a really extreme way. Together with the fact that the gold modifier is probably higher then it actually is I tend to say that FIN and ORG are fairly equal. They both beat PRO, which in turn beats AGG easily. Of course this is only a comparison of their economic bonuses and I know that there is a lot more to them.

Lastly let's also compare FIN BtS with ORG:

18 times FIN beat ORG by a significant margin
0 times ORG beat FIN by a significant margin
0 times ORG and FIN were in a margin of +/-500

FIN easily beats ORG and the other traits. It also beats ORG in an extreme way 16 times.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee

T200



First of all we are mostly interested into the bolded numbers. Those are the accumulated values for the traits including their respective modifiers. You will also find some SP games I played on Emperor. I won't consider those for the evaluation as SP is a different game then MP. As another disclaimer PB60 only ran until T191. That's close enough to the T200 mark that I still wanted to include it.

We can safely say that AGG is still in a distant 4th place at T200. It only beat PRO once. As for the other 3 traits:

2 times ORG produced the most
16 times FIN produced the most
0 times PRO produced the most

But it's not enough just to look at the highest value. Let's look for PRO and ORG first and how close they actually were. Keep in mind that I now exclude all PB59 as that map is just to big for this traits. I do this because it is hard to impossible to balance a game as well for 6 as for 25 players. Civ4 never was meant to be played with 25 players:

10 times ORG beat PRO by a significant margin

PRO gained ground but is still easily beaten by ORG

Next up let's compare the closeness of FIN and ORG:

13 times FIN beat ORG by a significant margin
1 times ORG beat FIN by a significant margin
4 times ORG and FIN were in a margin of +/-1000

Now we have to be a bit careful as with the lighthouse-nerf there are significant differences between a FIN player and a non-FIN player. That lighthouse-nerf was not present at PB58 so I will only look at the other 5 FIN players and exclude Serdoa from PB58.

There we see that

5 times FIN beat ORG by a significant margin
0 times ORG beat FIN by a significant margin
0 times ORG and FIN were in a margin of +/-1000

I tend to say that FIN is a better lead now mainly thanks to actual FIN player, but for the most part it is not that far away from the arbitrary 1000 points that I set. Only 7 times FIN beat ORG in a really extreme way. Together with the fact that the gold modifier is probably higher then it actually is I tend to say that FIN is now slightly ahead of ORG. They both beat PRO, which in turn beats AGG easily. Of course this is only a comparison of their economic bonuses and I know that there is a lot more to them.

Lastly let's also compare FIN BtS with ORG:

14 times FIN beat ORG by a significant margin
0 times ORG beat FIN by a significant margin
4 times ORG and FIN were in a margin of +/-1000

FIN easily beats ORG and the other traits. It also beats ORG in an extreme way 12 times.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee

T250



First of all we are mostly interested into the bolded numbers. Those are the accumulated values for the traits including their respective modifiers. You will also find some SP games I played on Emperor. I won't consider those for the evaluation as SP is a different game then MP. As another PB60 and PB61 ended a long time before T250. PB58 only ran until T245 and Piccadilly and mackoti did not last until the end of PB59. Those are close enough to the T250 mark that I still wanted to include them.

We can safely say that AGG is still in a distant 4th place at T250. Even in PB58 PRO started to beat AGG again. As for the other 3 traits:

1 time ORG produced the most
11 times FIN produced the most
0 times PRO produced the most

But it's not enough just to look at the highest value. Let's look for PRO and ORG first and how close they actually were. Keep in mind that I now exclude all PB59 as that map is just to big for this traits. I do this because it is hard to impossible to balance a game as well for 6 as for 25 players. Civ4 never was meant to be played with 25 players:

4 times ORG beat PRO by a significant margin

PRO gained ground but is still easily beaten by ORG

Next up let's compare the closeness of FIN and ORG:

11 times FIN beat ORG by a significant margin
1 time ORG beat FIN by a significant margin

Now we have to be a bit careful as with the lighthouse-nerf there are significant differences between a FIN player and a non-FIN player. That lighthouse-nerf was not present at PB58 so I will only look at the other 5 FIN players and exclude Serdoa from PB58.

There we see that

3 times FIN beat ORG by a significant margin and in an extreme way
0 times ORG beat FIN by a significant margin
0 times ORG and FIN were in a margin of +/-1000

I tend to say that FIN is in a clear lead now. Still the gold modifier is probably higher then it actually is, but I tend to say that FIN is now ahead of ORG. They both beat PRO, which in turn beats AGG easily. Of course this is only a comparison of their economic bonuses and I know that there is a lot more to them.

Lastly let's also compare FIN BtS with ORG:

11 times FIN beat ORG by a significant margin in an extreme way
1 times ORG beat FIN by a significant margin
0 times ORG and FIN were in a margin of +/-1000

FIN easily beats ORG and the other traits.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee



Forum Jump: