Some of you may have noticed the following in PB59:
Well this is me presenting this stuff for you. Now I did not look at the results of every players for this. The modifiers are first noticable in T100 and only really come into play with T150 and onward. Therefore I made a selection of players across the past PBs. I was looking for empires, which lasted for the whole game and stayed intact for most of the time. Some few exceptions are in there like mackoti in PB59, who collapsed in 3 turns before the end. That makes his data still useful enough.
The goal is also not to compare the FIN and ORG players among each other but rather the FIN, ORG, PRO and AGG results of each player individually.
(March 16th, 2022, 12:06)Charriu Wrote: Now I have to come clean here. I made a bigger mistake with the FIN, ORG, PRO and AGG trackings. I always compared them equally when in fact their are not. FIN and PRO are handling with commerce and ORG and AGG with gold or better phrased maintenance so negative gold in a sense. But that wasn't the only mistake that I made I also never considered any modifier buildings because in my mind I thought I can't use those as there are no modifier buildings for ORG and AGG. Don't forget courthouses and vassallage civic deal with city maintenance or subtract themself before the bonus. The big mistake I made here was that there is a modifier for ORG and AGG and that is inflation. When I save 4 gold from these at a later turn I not only save 4 gold but 4 gold + the inflation from that 4 gold.
Now the mistake isn't that severe. The general direction is still what we know that for example FIN is better then AGG. But the relationship between FIN and ORG is actually a lot closer as is for AGG and PRO. So how did I get those new values. First of all the inflation is rather easy as the percentage is based on the turn number and therefore rather easily and accurately calculated. The gold modifier on the other hand is a lot harder to get and even recalculate from the old spreadsheets. In the end I opted to make a quotient between the Total Commerce and the Virtual Gold at 100% that I already tracked. Now this isn't perfect as there are also specialists, shrines and other stuff included in the Virtual Gold number. But I figured the extra gold from specialist is less then the one modified from Total Commerce and as for the shrine; not everybody owns one. Of course that means that the gold modifier I calculated can be way better then it actually is. But and that is the important thing, my calculated modifier can never be worse then the actual modifier. Therefore it is the upper limit of gold generation. With those in place I can now compare those 4 traits on equal footing. From now on all numbers will be done in that way. In fact I already used those for the T100 report, but there the gold modifier and inflation is very low and therefore does not factor in that much. And before you ask I did that for all versions of FIN and PRO.
Because of that I've gone through my past PB spreadsheets and recalculated those improved number. I will present those numbers in my modding thread after I'm done with PB59.
Well this is me presenting this stuff for you. Now I did not look at the results of every players for this. The modifiers are first noticable in T100 and only really come into play with T150 and onward. Therefore I made a selection of players across the past PBs. I was looking for empires, which lasted for the whole game and stayed intact for most of the time. Some few exceptions are in there like mackoti in PB59, who collapsed in 3 turns before the end. That makes his data still useful enough.
The goal is also not to compare the FIN and ORG players among each other but rather the FIN, ORG, PRO and AGG results of each player individually.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee