As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[PB 64] Ginger plays as Charlemagne, famed man of letters

Figured I'd post about a possible naming scheme while awaiting screenshot and combo:
I was thinking about either my favorite books, which I could do a short spiel about why I love it whenever founding a new city, but that seems a little vain and blase.

OTOH one sort of less conventional idea was to make it a list of my favorite cards across different board games I play. I have a couple ready from games like Dune, Darkstar, TI4, AGoT, and of course some from MtG. 

Any thoughts, preferences, or variations on the themes?

As for the game, I expect much smoke and hammer . The settings and the player roster truly allow for nothing else.
It will be good war practice against humans.
Reply

popcorn
Reply

Quote:Commodore - Lincoln (Phi/Cha) of the Celts
Amicalola - Mao (Exp/Pro) of Persia
Nowfrogger - Darius (Fin/Org) of Sumeria
Ginger - Charlemagne (Imp/Pro) of Greece
Superdeath - Victoria (Imp/Fin) of Carthage
Gavagai - Shaka (Agr/Exp) of Ethiopia

rolf
Gav as Shaka? SD as Vicky? Nauf as Darius of Sumer? This is going to be a funny game. We'll see how much Comm gets distracted by a shiny Astro/Paper bulb rather than caving some skulls in.  Edit: realize that map has 30% water supposedly, so nvm that.

Charlemagne is a strongly synergistic leader in CtH, albeit he does have an early drop-off of his traits, but with a crowd this bloodthirsty, I wouldn't feel comfortable as say... ohh, Darius of Sumeria  mischief .
However, Charle means that if I'm not first in demos by turn 60 it's going to be the chopping block. (Yes I am taking the random game seriously, I can't help it. This is how I have fun)
Greece is fine. Starting techs are slightly poop, really want Mining + Food with an IMP leader, but the Phalanx will be a neat "fuck off, let me sim" sign. 
Tech path has to be food -> BW -> Wheel to stay alive. Maybe AH -> wheel and pray for horse? You can't really die as a hunting civ unless you want to, Archery is too close. Well we are Pro... rapid Archery could be used offensively... nah better to make settlers. 

No responses to my naming theme suggestions means you guys want Greek city names as the theme, right? Is that what I'm hearing?
Reply

SHANTIES

I've been meaning to do just Sean Dagher shanties as he tends to just do more historical ones. Below is a playlist of his "just the shanty" series.

https://www.youtube.com/watch?v=LjoM21Hu...rMA7KfdW7l
Reply

(April 23rd, 2022, 16:00)Mjmd Wrote: SHANTIES

I've been meaning to do just Sean Dagher shanties as he tends to just do more historical ones. Below is a playlist of his "just the shanty" series.

https://www.youtube.com/watch?v=LjoM21Hu...rMA7KfdW7l

Lately I've been thinking of some military songs that fit civ pretty well. Horse Soldier, Blood upon the Risers, Men of Harlech, hell, if you mentally replace "Cassions" with "keshiks", the Cassion song is another beautiful fit for civ

Edit: how could I forget the mapmakers' theme, Human mischief
2nd Edit: also the AI Diplo theme, Do I Wanna Know?  lol
Reply

My fallback option is always Culture ship names. Unfortunately, a lot of the really good ones are too long.
Reply

(April 24th, 2022, 02:32)civac2 Wrote: My fallback option is always Culture ship names. Unfortunately, a lot of the really good ones are too long.
Of the series I’ve only read Excession. I loved the ship names, they were really witty, but they’re also long enough that I don’t remember them. While it’s not a ship name, I could name my copper/horse city “Outside Context”  hammer
Reply

Not sure when Ramk will load and realized there hasn't been any screenshots to randomly discuss.

[Image: vo7zMpr.png]
Reply

yikes  Mama Mia that’s a nice capital. INB4 I’m boxed in by Gav’s Shaka.  crazyeye
Charlemagne is going to be off to a roaring start with so many forests. Maybe I’ll even save some to chop out GLH, depends on the map layout.
First instinct is to skip AH and gun straight for BW to (ab)use Imperialistic, mining the sheep instead of pasturing. Charle wants to dump out that second settler ASAP for trade routes.

It’s definitely worker first, 10 turns for a 5yield into 10 turn work for a turn 20 worker at size one is just ridiculous, especially when I can “grow on” a workboat. Only consideration is whether AH pays off over Mining. I think Mining means low-whip capital that slow-builds settlers until we have a granary.
Usually with this many forests I’d go double worker, but Charlemagne has great ROI on extremely quick settling. I’ll sim it but my hunch is that double worker wins. Too many chops

I’ll do some “pick” and player analysis later, I was debating whether to do it given that decisions will likely be driven by this map. But it’s too fun to pass up

Edit: does the southern sheep have Fresh Water?

Edit2: Oh shit, I should be complaining about lack of PH, right? rant I can’t believe I’m on the back foot from the beginning, the snowball already ruined!
Reply

Question for the lurkers, does the singleplayer trick of deselecting a tech for the first 5 turns work in pitboss too? Is it still 5 turns with no penalty and accumulated OF?

Well, the sims completely disturbed my initial predictions, with Monarch and Tiny costs meaning that food/hammer stuff like worker turns and growth took far longer than tech timing. And while I had predicted Worker-Mining > Worker-AH > WB first AH, the complete opposite was true. The times for size 4 capital working all resources were turns 34, 33, and 32 respectively. The reason this ended up happening is that the worker improved the tiles and started chopping before the capital his size 4. In other words, production and tile improvements exceeded the rate of population growth. Because unlike a grain start, I wasn't improving my corn or wheat or wheat first that boosted pop size before swapping to civvie units, I was just getting raw hammers. So that's interesting but not super surprising when explained.

I followed through and had 2.8 settlers, 2 workers, and 4 tile improvements by turn ~45-47 when I stopped the BFC sims. Which is solid, but not at all exciting for IMP.
Now it's possible that the best opening is actually to stop growing at size 3 and maybe split off the crab to the second city. That might change the choices made with tech path and build order.

I better stop talking about micro before y'all eyes glaze over. I realize that like golf or boardgaming, however fun it may be to play, civ micro is a wrist-slittingly boring spectator sport.

Sooooo..
PICKS!
or "picks" because the computer made them.
I'm sure Commodore will do some much more witty and incisive player commentary but here's my feeble imitation.


Quote:Commodore - Lincoln (Phi/Cha) of the Celts
Amicalola - Mao (Exp/Pro) of Persia
Nowfrogger - Darius (Fin/Org) of Sumeria
Ginger - Charlemagne (Imp/Pro) of Greece
Superdeath - Victoria (Imp/Fin) of Carthage
Gavagai - Shaka (Agr/Exp) of Ethiopia


We have 3 early push leaders, 2 Hedge Knights, and lastly, we have Mr. GNP of the Early Courthouses.
I'll note that in general, starting techs don't matter much on Monarch Tiny. 

The Early Trait Gang:
Amicalola is a very strong and solid player from the Builder-then-Kill school, with ample chops in both departments. Persia is the not-zulu civ that one picks when they have AH resources in BFC. Immortals are a decent UU, can certainly rush just like Egypt, but rushes are bad if people are awake. Persia can put on a much better choke than Egypt with the Archer resistance and BFC, although Immortals don't have the staying power throughout classical and around HBR that a War Chariot has. However that's not really his style so I don't expect Amica to pull a rush unless horse pops in BFC or second city. Mao is a great leader for a horse archer rush or other classical shenanigans, efficient productive cities + early commerce and cheap, effective garrisons is a nice combo. 
Verdict: Will greatly leap forward through the early tech tree and will use Immortals to ravage their fields like sparrows.

I think PB57 was the last game Gavagai played, and from what I read he was pretty checked-out, but has had some knockout performances in the past like PB42, which is probably my favorite story I've read (old Magellan be busted). He has a strong reputation, loads of experience, and a killer instinct, but mercurial temperament + random map is not a good combination. We can probably try to expect a pressure campaign with Agg very early, and he is on the do-not neighbor list for sure. Ethiopia is whatever honestly. Agg Oromos means he'll be impervious in Renaissance to all but Pinch Cuirs. Agg is pretty strong late game so if he does snowball off of someone-else's capital he's the likely favorite to win.
Verdict: Shaka the leader with Shaka the player. Will probably be able to adapt his mechanical playstyle to the map, but I'm predicting that if Mjmd (yes you get the blame  neenerneener ) didn't give him something sim, worthy, he'll go all in on throwing the kitchen sink at the nearest player. 

Last in the early trait gang we have myself. My background is always-war ladder games, singleplayer, and PB63— that's about it. I'm not a fan of early traits (just do micro 4head), but Charlemagne is a good and synergistic leader if we have a couple islands offshore. He drops off in value really quickly, so as I mentioned earlier, if I'm not leading demos turn 60, I'm probably going to lose. Greece is a very nice civ for this psychotic player group. Phalanx and Pro makes a very nice, big beautiful sign board that reads "Fuck Off"
The Odeon is a Hamman at Construction I guess. Free specialists slots, if I find enough food to run them. Not great UB, beats the Bazaar and Stele lmao. Seriously though, what is up with the Bazaar and the Garden, they're the only UB (besides Terrace lmao) nerfed from their base bts versions, and neither was particularly inspiring to begin with.
Verdict:  Self Pity  alright

I'll post the remaining 3 player overviews when I get back from class.
Reply



Forum Jump: