I was having few approach to Master of Magic before, but i always drop this masterpiece, because the controls of units on the main map was confusing to me, and the map was not readable.
Here are my impressions with suggestions:
1. Its is not clear which tile are under influence of the city.
a thin, semi transparent border line may do the trick. A highlight like in Implodes MoM looks very nice, however will be confused with FoW.
2.
fog of war could have shattered edges like an unexplored darkness now.
It looks nice in Implodes version.
3.
auto explore button
I am not interested in giving each turn my scouts order to move in any direction.
I care about 2x things: explore dark areas, or scout around nearest town for enemies - which way each unit go I dont care as long as it follow this general direction (nearest black tile OR nearest FoW close to my town).
suggestion:
there is big grey NONE button, that could become Explore (for unit that dont have special skills as Settle).
4.
I cannot use arrows to scroll the map, when I have selected unit, nor when im in F1 mode (surveyor).
5.
when i press F1, would be handy which available for town tile have what max population. It could be a number similar like Geomancer F12.
6.
Hill, forest and grassland tiles are melding in the eyes together.
i think its because the grassland tiles have too many dark green pixels.
have a look here:
https://fessicsfavorites.files.wordpress...evo_06.jpg
you see at a glance where is forest, because there is clear contrast between light grassland and dark forest.
hills should have more brown color (like the coast line) at the top.
7.
control scheme is awkward and you need to get used to it. i tried to inverted mouse buttons options but it doesnt help. navigation in city and other menus become troublesome and unintuitive.
basically it is standard that:
you select unit with left mouse button - it feels natural i click the main mouse button to start interaction with some object.
then you issue order with right mouse button, but the unit keep being selected, till you not click something else with LMB or press ESC. this allow me to see the red movement arrow and be sure of my unit destination.
the red movement arrow should appear as soon as unit get out of movement points, and dont disappear until you have click something that is not an unit.
even other unit movement red arrow should be simultaneously display, so i can plan my whole army movement.
Here are my impressions with suggestions:
1. Its is not clear which tile are under influence of the city.
a thin, semi transparent border line may do the trick. A highlight like in Implodes MoM looks very nice, however will be confused with FoW.
2.
fog of war could have shattered edges like an unexplored darkness now.
It looks nice in Implodes version.
3.
auto explore button
I am not interested in giving each turn my scouts order to move in any direction.
I care about 2x things: explore dark areas, or scout around nearest town for enemies - which way each unit go I dont care as long as it follow this general direction (nearest black tile OR nearest FoW close to my town).
suggestion:
there is big grey NONE button, that could become Explore (for unit that dont have special skills as Settle).
4.
I cannot use arrows to scroll the map, when I have selected unit, nor when im in F1 mode (surveyor).
5.
when i press F1, would be handy which available for town tile have what max population. It could be a number similar like Geomancer F12.
6.
Hill, forest and grassland tiles are melding in the eyes together.
i think its because the grassland tiles have too many dark green pixels.
have a look here:
https://fessicsfavorites.files.wordpress...evo_06.jpg
you see at a glance where is forest, because there is clear contrast between light grassland and dark forest.
hills should have more brown color (like the coast line) at the top.
7.
control scheme is awkward and you need to get used to it. i tried to inverted mouse buttons options but it doesnt help. navigation in city and other menus become troublesome and unintuitive.
basically it is standard that:
you select unit with left mouse button - it feels natural i click the main mouse button to start interaction with some object.
then you issue order with right mouse button, but the unit keep being selected, till you not click something else with LMB or press ESC. this allow me to see the red movement arrow and be sure of my unit destination.
the red movement arrow should appear as soon as unit get out of movement points, and dont disappear until you have click something that is not an unit.
even other unit movement red arrow should be simultaneously display, so i can plan my whole army movement.