While my intended solution to the problem these create is pretty much the "don't let that many wizards survive until the endgame", multiple copies of these spells might still use some fine-tuning on their unrest effect.
Currently you get +2 unrest for each Doomsday beyond the first and +1 for each extra Armageddon.
Maybe changing that to add +1 for any duplicate of either spell, and cap the total at 3 would be better?
With that, the worst case scenario is 10 additional unrest (5+2+3) instead of what's currently pretty much unlimited.
However that also makes the strategy of trading these spells away to escalate the effects ineffective.
Either way the effect is already moddable in the unrest script file and this should came up rarely, but we might want to adjust the default, let me know what you think.
Currently you get +2 unrest for each Doomsday beyond the first and +1 for each extra Armageddon.
Maybe changing that to add +1 for any duplicate of either spell, and cap the total at 3 would be better?
With that, the worst case scenario is 10 additional unrest (5+2+3) instead of what's currently pretty much unlimited.
However that also makes the strategy of trading these spells away to escalate the effects ineffective.
Either way the effect is already moddable in the unrest script file and this should came up rarely, but we might want to adjust the default, let me know what you think.