First off I love this song.
Second it was an insanely bad idea to join either this or PB66. I've never done 3 full pit bosses at the same time (I've done 3, but usually 1 was wrapping up / I was mostly dead). Its hard for to pass up bigger games and I couldn't pass up a diplo game, so here I am. I've never done a full diplo game sooooooo ya I probably am just super noob on.
Anyways, I'm the perfect ally. I'm usually "in it" in some sense, but I always end up 2nd or 3rd through a combination of mistakes and 'other'. Point being that is exactly who players should want as an ally. Someone who is a pain to kill.
Traits for diplo game on emperor on a larger map:
Imp: I'm kind of low on imp for emperor and with a more roomy map its a hard no.
Fin: Better on a larger map with more chance of making it to the late game. In a diplo game people can go "look at x he is looking good and fin hasn't even kicked in yet". So probably not.
Pro: With 6 players it gets slightly more attractive for trade routes, but hopefully have at least 1 ally this game....... With a more land based map GLH is merely good instead of game defining.
Cre: So I love creative. Also, in a diplo game you can set "don't settle past x line" and then take an extra row of tiles. Good expansion trait with little bit of early game.
Org: Its just so free...... you just get the benefit. I'm leaning org as my econ trait.
Cha: If I don't choose creative I'll probably choose charismatic. I like this trait more than most. Its just the swiss army knife of traits and does enough at all stages to make it good.
Exp: MAYBE* but only if the start is especially conductive to early granaries (ie low tech requirements one of which is fishing). I've wanted to try for a while, but usually go with cre or cha instead.
Agg: Its not a bad econ trait, but it takes a while to kick in and i don't think its going to be tight enough for combat I part to matter much.
Phi: maybe with America..... Just to do the thing. But honestly in a diplo game its probably more dangerous to look like you are doing fancy things.
Spi: People make this look good, but not for me.
Ind: Some low number of player game I'm going to pick Ind again. I was already on the fence in a diplo game though. On one hand you can explain "this is my econ trait". On the other hand people can go "look at all the wonders he is building". With score on, I'm probably going to go for a wonders still, but more of a focused nature.
Not sure if we will be snake or block but random civ thoughts:
Civs. America - honestly only one I may pair fin with for early academy . Org Sumeria again - really wanted a larger map for last time, maybe get it this time? Mali?
I've thought about Darius org/fin of India or Inca in the past, but not for a diplo game. Or maybe. I think you are supposed to pick something subtly powerful. I don't think America fits that bill, but I think that UB is broken, so may just pick what I want.
Second it was an insanely bad idea to join either this or PB66. I've never done 3 full pit bosses at the same time (I've done 3, but usually 1 was wrapping up / I was mostly dead). Its hard for to pass up bigger games and I couldn't pass up a diplo game, so here I am. I've never done a full diplo game sooooooo ya I probably am just super noob on.
Anyways, I'm the perfect ally. I'm usually "in it" in some sense, but I always end up 2nd or 3rd through a combination of mistakes and 'other'. Point being that is exactly who players should want as an ally. Someone who is a pain to kill.
Traits for diplo game on emperor on a larger map:
Imp: I'm kind of low on imp for emperor and with a more roomy map its a hard no.
Fin: Better on a larger map with more chance of making it to the late game. In a diplo game people can go "look at x he is looking good and fin hasn't even kicked in yet". So probably not.
Pro: With 6 players it gets slightly more attractive for trade routes, but hopefully have at least 1 ally this game....... With a more land based map GLH is merely good instead of game defining.
Cre: So I love creative. Also, in a diplo game you can set "don't settle past x line" and then take an extra row of tiles. Good expansion trait with little bit of early game.
Org: Its just so free...... you just get the benefit. I'm leaning org as my econ trait.
Cha: If I don't choose creative I'll probably choose charismatic. I like this trait more than most. Its just the swiss army knife of traits and does enough at all stages to make it good.
Exp: MAYBE* but only if the start is especially conductive to early granaries (ie low tech requirements one of which is fishing). I've wanted to try for a while, but usually go with cre or cha instead.
Agg: Its not a bad econ trait, but it takes a while to kick in and i don't think its going to be tight enough for combat I part to matter much.
Phi: maybe with America..... Just to do the thing. But honestly in a diplo game its probably more dangerous to look like you are doing fancy things.
Spi: People make this look good, but not for me.
Ind: Some low number of player game I'm going to pick Ind again. I was already on the fence in a diplo game though. On one hand you can explain "this is my econ trait". On the other hand people can go "look at all the wonders he is building". With score on, I'm probably going to go for a wonders still, but more of a focused nature.
Not sure if we will be snake or block but random civ thoughts:
Civs. America - honestly only one I may pair fin with for early academy . Org Sumeria again - really wanted a larger map for last time, maybe get it this time? Mali?
I've thought about Darius org/fin of India or Inca in the past, but not for a diplo game. Or maybe. I think you are supposed to pick something subtly powerful. I don't think America fits that bill, but I think that UB is broken, so may just pick what I want.