May 26th, 2023, 16:01
(This post was last modified: May 26th, 2023, 16:04 by Seravy.)
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This is not hero specific and was a result of the update that made it possible for undead chaos channelled normal units to have access to both Chaos and Death spells instead of one overriding the other.
Before that update, heroes didn't gain any spells from these enchantments at all as far as I remember.
The default rule is, a fantastic unit can cast all spells of that realm but cannot cast any spells the owning wizard knows. A normal unit can cast the wizard's spells but nothing else (or in case of heroes, the spells they inherently know in addition). Heroes were special cased to count as normal units even if they were fantastic as far as I remember.
Chaos Channels and Undead are made into exceptions to allow units to use their original spells but still gain spells (up to uncommon) from the added realm instead of being one of the default groups (all spells in 1 realm, or all spells you know)
An uncommon spell (Chaos Channels or Blood Lust) granting you access to cast every rare (or very rare) spell in a realm would be bad design in general.