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Spell charges is the best crafted item power in game

Try to prove me wrong.
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well, I usually pick artificer, and if I have a non-caster hero/heroes in the beginning of the game and I need additional web spells, I will create 1-2 web spell maces for cheap (costs 25) to kill a few dragons with my archers, but I must admit that in mid/late game, I never got to create a spell charge item. but I if I find one and it's a useful spells, especially one that I don't have in my spell book (black prayer, blazing march, high prayer, etc.. ) than, yes that is a most valuable find...

if I need to pick between elemental armor enchantment on an item or spell charge of elemental armor of course the enchantment is better because it cannot be dispelled.
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For any hero that has a high enough damage output, it's usually better to use their turn attacking which makes the spell charges a wasted slot on the item. There are exceptions of course like a Holy Word spamming weapon to take out an army of 9 Gorgons or similar but most of these are situational while the hero teleporting to the enemy and killing two units with melee attacks (or sniping the best unit with a ranged one) is the best move in the remaining 95% of battles.
Spell charges are much better on early and midgame heroes but then the cost of it, especially multiple charges, and the lack of available high end spells balances it out.
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