Thinking about it, it's rather limiting that new spells come only from research, lair rewards, or trading. Especially since research is generally too slow to compete with the other two options, and trading requires usable spells to exist in the first place. What about a fourth option, buying spells from merchants? It could work for peaceful play and would help such a strategy spring back from behind. Any other ideas?
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |