Hi,
we at civforum.de are planning the PB95 right know.
We are planning to start in about 3 months (and after the PB93 ends) in September.
Nothing is really fina right now, so you could try to influence things.
Right now, I expect a classical CF game.
This means:
- Deity
- Only the PB Mod vom Ramk (weaker Corps, Elefants)
- 48h timer (not discussable)
- usual doublemove rules; coin flip during peace time
- events, but no huts (I think no to both is possible)
- no techtrade
- espionage active, but tech theft and civic change forbidden
- unit gifting allowed, if the receiver has the tech to built them
- city trades are subjected to arbitrator approval, Guideline: Relative free as border correction AFTER a common war. Otherwise the city needs to be a trade object. - No "strategic" trades.
we at civforum.de are planning the PB95 right know.
We are planning to start in about 3 months (and after the PB93 ends) in September.
Nothing is really fina right now, so you could try to influence things.
Right now, I expect a classical CF game.
This means:
- Deity
- Only the PB Mod vom Ramk (weaker Corps, Elefants)
- 48h timer (not discussable)
- usual doublemove rules; coin flip during peace time
- events, but no huts (I think no to both is possible)
- no techtrade
- espionage active, but tech theft and civic change forbidden
- unit gifting allowed, if the receiver has the tech to built them
- city trades are subjected to arbitrator approval, Guideline: Relative free as border correction AFTER a common war. Otherwise the city needs to be a trade object. - No "strategic" trades.