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Variant Game Interest

I'm feeling in the mood to make another map, and have two ideas I'd like to gauge interest in.

A Tale of Two Continents
The core concept is to have two more-or-less natural continents with about 4 players on each. The lurkers will try to split the players in two groups based on perceived skill, and have the best players on the same continent. Will one player manage to consolidate the resources of their continent under one rule?
Proposed start acceleration: Start with a worker and one additional first-tier tech.

My initial thoughts had them as mirrors of each others, but the more I think about it the less I like that idea. Current plan is to roll two different pangea maps and merge them into the same map as different continents, and add islands as necessary. Starts and resources will be balanced within their continent.

Love Island: Always Peace Archipelago
As Krill is fond of saying, Always Peace is the most aggressive game mode in Civ4. I'm not sure how many madmen are interested in trying this, but I have a mindmap layout of an archipelago style map for five players that I think can be interesting. As this type of game is mostly decided in the landgrab phase, I believe an archipelago will make for an interesting challenge of how much land you can possibly grab.


This variant probably needs some trait banning, but I'd like to hear the player's input before proposing any.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I'm interested in playing something and the first idea sounds cool.

Not really sure about playing an Always Peace game though.
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(August 20th, 2024, 06:45)The Black Sword Wrote: I'm interested in playing something and the first idea sounds cool.

Not really sure about playing an Always Peace game though.

Good to see you! Yeah, I'm not sure there are enough players for the Always Peace game, but it's worth a shot.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I can fill a slot on noob island. Don't want to do always peace though
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I'm up for a variant game, but only after at least one of my current games ends
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I might be interested in the first option.
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I like the idea. I've never played Always Peace and sounds interesting.  I'm down to it.
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Interested in the first idea. Am I correct that the continents will not have pre-Astro contact but after they discover each other we proceed with the game as normal? I wanted to play such a game for a while and I like the idea of separating players on a skill basis.
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(August 26th, 2024, 02:08)Gavagai Wrote: Interested in the first idea. Am I correct that the continents will not have pre-Astro contact but after they discover each other we proceed with the game as normal? I wanted to play such a game for a while and I like the idea of separating players on a skill basis.

Correct. No pre-astro contact with each other.

Looks like there is enough interest for such a game that I'll post an official sign-up thread in the not too distant future. If there's enough interest (12-ish) players, there might even be three continents.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Looking forward to arguing about player ranking with other lurkers wink
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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