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RB23 - One of everything

When I was growing up, one thing my friends and I always used to joke about was going into a store and saying "Yes... I'd like one.....OF EVERYTHING IN YOUR STORE!!!!"

I'm not sure why we found this so funny. But I was thinking about that the other day and decided to turn it into a SG

Paramaters:
Difficulty: Monarch or Emperor, depending on how we implement the variant
Map Type: Up for discussion, but I was thinking Custom Continents with one per player
Civilization: Up for discussion as well
Speed: Normal / Epic
Size: Probably Standard
Barbs: Up for debate - either normal or off.
Victory: All enabled, but we'll go for conquest
Starting: We'll probably start this in 2-3 weeks or so.

Variant: We must build (at least) one of every unit. We must build (at least) one of every building. I'll give us a pass on having to build every wonder, but we do have to build every National Wonder and we do have to end up controlling every wonder (and shrine).

Subvariant: We may not build a 2nd of any building until we've built at least 1 of every building we are eligible to build. A similar rule exists for units. Example: We can't build a 2nd warrior until we build at least 1 worker and 1 settler.

If you look at the Statistics page on F9, it gives you a list of things built (and lost and killed). The goal for this game is that everything on that list has at least 1 in it. So here's the problem. It has both the normal and unique units on it. I see 2 options - if we can remove all the unique units, if that makes them not appear in the Statistics page, then we're good. Our other option is if we can make it possible that we (and everyone else) can build every unique unit.

The other problem is barbs. Lion / Wolf / Bear etc. appear on the Statistics page, but we can't build them. So we have the same options - if we turn off barbs (or eliminate them via XML), will that remove them from the Statistics page? Or can we make them buildable (that would be crazy!)?

So, we'll probably have to play with a mod to handle the above 2 problems. I don't have a lot of mod experience, so anybody that wants to chime in on that is welcome.

And if this game sounds like it's interesting, feel free to sign up here. Like I said, we'll probably start this in 2 weeks or so.
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