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Adventure Ten - T-hawk

Here we go. A Gentle Adventure it certainly was.

http://www.dos486.com/civ4/adv10/
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Nice read. Good to see someone going against the grain with a cultural win instead of the preat-rush (though those are fun too)
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Rome starts with Fishing, so you indeed DO know how to build boats at that point. (Can't work the water tiles until you know basic boating/fishing). As for why the commerce... All the coastal tiles get the commerce, and it's the same principle as building a Farm on a spot with no Corn or Rice resource.

Asking for pure realism from civ is like asking for it from chess. lol


- Sirian
Fortune favors the bold.
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Hi, looks like good stuff as usual. I created a SG to get my first cultural win, but this was a probably a good low-pressure time to go for one as well. [Image: smile.gif]

As far as this comment:

T-Hawk Wrote:Worker first was clearly wrong here since I skipped the worker techs at first. But even with the techs, I just can't bring myself to ever do a worker first, when the city could produce the worker twice as fast by first growing to size 2.

I agree that worker out of the gate wouldn't have been a good move for anyone pursuing an initial religion. But a city at size 2 definitely does't produce a worker twice as fast; usually, the drop is along the lines of ~12 turns to ~10 turns (I'm too lazy to do the actual math right now). That's not to say one or the other is necessarily right, just that the case for worker first is stronger than presented here. [Image: smile.gif]
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Typically waiting til size two to build a worker only adds 1 extra hammer/food, which does not really decrease the build time much. I like worker first except when chasing a religion, but emperor is about where I top out, so there are certainly many that know better than I what to do nod .

Anyway good game, and thank you for going for the cultural win and not just stomping everyone with Prats. I would have played, but if I do just one more game as Rome I am gonna go and kill ....a ....Roman, I guess, should be challenging lol
On League of Legends I am "BertrandDeHorn"
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Atlas Wrote:Typically waiting til size two to build a worker only adds 1 extra hammer/food

Ya know, I somehow had that figured all wrong. huh The first tile usually gives 3-4 units (food+hammers) for worker production, so a second tile of 3-4 units will halve the training time. Yes, not so, as the first laborer has his food supported by the city square but the second laborer requires the 2 food to support. And no unimproved non-resource tile provides 4 units, so the marginal contribution of the second laborer is only ever 1 unit unless you've got a second food resource.

Sirian Wrote:All the coastal tiles get the commerce

Sure, but lakes aren't coastal. True coastal tiles permit trade routes between your city and dozens of others all round the world. Lake tiles permit nautical trade between... who, exactly? crazyeye Lake Erie bears as much nautical commerce as New York Harbor? wink
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Mer-people.
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theGrimm Wrote:Mer-people.

To whom do you refer? ... All the lands of men and mer?

Just be careful not to adorn your head... with the wrong Ayleid crown -- and become dead! (Boy would your face be red!)

lol


- Sirian
Fortune favors the bold.
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