Hi,
just to fill in the missing RB SG number
, I'd like to revisit one of the more whacky variants from Civ 3 which I unfortunately never came around to play.
RB 24 - Big Brother
Civ: Rome
Opponents: 7, aggressive AI
Level: Monarch
Map: Pangea, low sea level
Speed: Epic
Victory: All enabled, but must lose(!) by spaceship (see below)
Taken from Sirian's original game concept, modified to fit with CIV:
We are Romulus, of the Romans. Our objective is to seek out the Lost Tribe of our brother Remus, then bend our entire civiliation to helping him win the game! Like any good Big Brother, we love our Little Brother to death and would do anything for him, including playing second fiddle to him in his hour of glory.
Variant Rules:
1) All Victory Conditions enabled. However, anything OTHER THAN a Space Race victory by our "Little Brother" civ, will be a defeat.
2) First Civ we meet is Little Brother (or Little Sister...).
3) What Little Brother wants, Little Brother gets.
* Any demands he makes are granted.
* Any deals he offers of his own spontaneity are taken (no matter what!).
* As soon as either of us knows Alphabet, any tech we acquire that he doesn't have, we offer to him (by the end of our turn, doesn't have to be immediately), then accept the deal he offers us. If we don't like the deal, then just GIVE him the tech.
* Any strategic resources he lacks, we must offer to supply to him. We will take whatever he offers in return. If that's not good enough, just GIVE it to him (we may renegotiate the deal later).
* Any resources we need, we look to Little Brother to supply for us, and pay whatever price he asks (if we can't afford, then we must wait). ONLY if Little Brother does not have any of that resource to offer, are we allowed to look elsewhere for a supply.
* Any and all deals we wish to offer, we must take what he offers in return.
4) We believe in the same gods. If Little Brother converts to any religion, we must follow suit as soon as possible.
5) Little Brother's Birthday! At the end of each player's turn, they must bestow a gift upon our Little Brother if possible. Try not to spoil him! (No giving away cities, nor exorbitant amounts of cash, make it a reasonable gift).
6) Nobody Picks on Our Little Brother.
* Anybody who declares war on our Little Brother, we immediately declare war on them AND MAKE AN EFFORT to go help.
* We do not make peace with the offending civ until Little Brother first makes peace with them.
* If one of Little Brother's cities is captured, we must make an effort to liberate it, then give it back to him. ONE of the enemy's cities must also be razed in retaliation. We do not rest until this is done.
* If Little Brother loses a city, we will found a new one on the same spot and give it to him (unless he takes care of it himself before we can arrive). THREE of the enemy cities must be razed in retaliation! (And we do not rest until it's done).
7) We do not pick on anybody who leaves our Little Brother alone, UNLESS they start a spaceship. Anybody who threatens to steal Little Brother's glory by launching sooner, they have to be "roughed up". Get the picture? (Roughed up, not exterminated. OK?)
8 ) Nobody pushes us around. We don't cave to threats, ever. (Unless it's Little Brother flexing his muscle, then we go along).
9) If Little Brother declares war on us, we defend ourselves, but never attack his cities. Whatever he wants for peace is OK, too, EXCEPT FOR cities. We don't give him cities. (Even beloved little brothers need some limits set now and then).
10) We want to maintain Friendly relations at all times, if possible, with our Little Brother. (Will take time to get to that point, but once there, we want to stay there). We will never ask Little Brother for a Defensive Pact, but will happily agree to one if he asks us (he will know best when to sign one!).
11) Obviously, we must prevent any other civ from winning, with all the options on the table!
No rules lawyering, please! We will try to apply the rules in the spirit of the theme, even if that leads to suboptimal gameplay.
I've set the AI to aggressive so that we hopefully will see some more action than usual. Depending on who we meet and how the game goes, this might become rough - or not.
I'm looking for five additional players - any takers?
As I had some bad experience with players dropping out, I'm asking here first instead of at CFC. I also reserve the right to choose the roster from the signups, trying to create a mix of players I know and new ones.
-Kylearan
just to fill in the missing RB SG number

RB 24 - Big Brother
Civ: Rome
Opponents: 7, aggressive AI
Level: Monarch
Map: Pangea, low sea level
Speed: Epic
Victory: All enabled, but must lose(!) by spaceship (see below)
Taken from Sirian's original game concept, modified to fit with CIV:
We are Romulus, of the Romans. Our objective is to seek out the Lost Tribe of our brother Remus, then bend our entire civiliation to helping him win the game! Like any good Big Brother, we love our Little Brother to death and would do anything for him, including playing second fiddle to him in his hour of glory.
Variant Rules:
1) All Victory Conditions enabled. However, anything OTHER THAN a Space Race victory by our "Little Brother" civ, will be a defeat.
2) First Civ we meet is Little Brother (or Little Sister...).
3) What Little Brother wants, Little Brother gets.
* Any demands he makes are granted.
* Any deals he offers of his own spontaneity are taken (no matter what!).
* As soon as either of us knows Alphabet, any tech we acquire that he doesn't have, we offer to him (by the end of our turn, doesn't have to be immediately), then accept the deal he offers us. If we don't like the deal, then just GIVE him the tech.
* Any strategic resources he lacks, we must offer to supply to him. We will take whatever he offers in return. If that's not good enough, just GIVE it to him (we may renegotiate the deal later).
* Any resources we need, we look to Little Brother to supply for us, and pay whatever price he asks (if we can't afford, then we must wait). ONLY if Little Brother does not have any of that resource to offer, are we allowed to look elsewhere for a supply.
* Any and all deals we wish to offer, we must take what he offers in return.
4) We believe in the same gods. If Little Brother converts to any religion, we must follow suit as soon as possible.
5) Little Brother's Birthday! At the end of each player's turn, they must bestow a gift upon our Little Brother if possible. Try not to spoil him! (No giving away cities, nor exorbitant amounts of cash, make it a reasonable gift).
6) Nobody Picks on Our Little Brother.
* Anybody who declares war on our Little Brother, we immediately declare war on them AND MAKE AN EFFORT to go help.
* We do not make peace with the offending civ until Little Brother first makes peace with them.
* If one of Little Brother's cities is captured, we must make an effort to liberate it, then give it back to him. ONE of the enemy's cities must also be razed in retaliation. We do not rest until this is done.
* If Little Brother loses a city, we will found a new one on the same spot and give it to him (unless he takes care of it himself before we can arrive). THREE of the enemy cities must be razed in retaliation! (And we do not rest until it's done).
7) We do not pick on anybody who leaves our Little Brother alone, UNLESS they start a spaceship. Anybody who threatens to steal Little Brother's glory by launching sooner, they have to be "roughed up". Get the picture? (Roughed up, not exterminated. OK?)
8 ) Nobody pushes us around. We don't cave to threats, ever. (Unless it's Little Brother flexing his muscle, then we go along).
9) If Little Brother declares war on us, we defend ourselves, but never attack his cities. Whatever he wants for peace is OK, too, EXCEPT FOR cities. We don't give him cities. (Even beloved little brothers need some limits set now and then).
10) We want to maintain Friendly relations at all times, if possible, with our Little Brother. (Will take time to get to that point, but once there, we want to stay there). We will never ask Little Brother for a Defensive Pact, but will happily agree to one if he asks us (he will know best when to sign one!).
11) Obviously, we must prevent any other civ from winning, with all the options on the table!
No rules lawyering, please! We will try to apply the rules in the spirit of the theme, even if that leads to suboptimal gameplay.
I've set the AI to aggressive so that we hopefully will see some more action than usual. Depending on who we meet and how the game goes, this might become rough - or not.
I'm looking for five additional players - any takers?

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider