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Team build questions.

Fox, Moo, Koshi and myself faced a team today of 4 Dervish / Monk characters. They utilized Avatar of Dwayna, and a slew of other skills to maintain a constant healing rate, and eventually killed us off.

Fox, Moo, Koshi - do any of you remember what skills they used? I will list the ones I remember here.

Now, for my other question: what skills use the same casting graphic as Heal Area and Healing Ring? It appears as a big golden ring on the ground. Moo and I are having trouble believing they would use a skill that would simultaneously heal themselves AND their enemies, but those are the only skills I know of that have that graphic. It sure wasn't a Dervish healing skill.

4x D/Mo
Avatar of Dwayna (Elite)
Victorious Sweep
Chilling Victory
Wearying Strike
Mending Touch
Heal Area / Healing Ring

Odd build, no? Worked, though...

Oh, and Fox / Moo / Koshi, do you remember the build(s) of that Ranger spike that slaughtered us? I'm interested in trying that thing out, or at least investigating it.
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Karei's Healing Circle is a Factions duplicate of Heal Area, so if it wasn't one of the two skills you mentioned, maybe it's this one.

Beyond that, I don't know tongue
"Ignorance is the night of the mind, but a night without moon and star." Kong Fuzi
My English has to improve. A lot.
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Bah! Gimmicks tongue Though ranger spike would be good for learning coordination.

Ranger spike had dual, forked, and savage shot. Most of the damage was coming from the rit who had brutal weapon and was their healer. He probably brought a spirit or two like union. The standard Favorable Winds and Winnowing also powered the spike, and they brought NR to thrash many other teams. (Absolutely no enchantments on their own team...) Two of them were R/Ns using Gaze of Contempt to strip enchantments. That spike was "brutal" and I would expect some variety of it to start thrashing HA soon enough.

All I remember about the dervishes was how much chilling victory hurt... heal area/ring could work if the expect their opponent to kite (which I did), so after letting the target get away a little, they can heal-area "spike". They might have been doing that. Any number of monk enchantments are also quite energy-efficient on a dervish with high mysticism, 5e enchants are almost free when cast on self.

The first group of four A/Ws we went against were using Shadow Form with deadly paradox and various deadly arts skills like dancing daggers and augury of death. When shadow form drops, they throw up feigned neutrality and run, and then can put up shadow form again in another 10 seconds. I've seen that build used in RA and as a one-of it's annoying to kill but not particularly deadly. With the dancing daggers buff they got a lot stronger, and getting hit by 4 of those at once hurts, but it probably isn't anything spirit bond couldn't have stopped if you had a better monk. tongue
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